Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 134 of 267
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Demonstration: Screen Reader Support for a Complex Interactive Science Simulation
This demonstration presents an accessible version of "Balloons and Static Electricity," a PhET interactive science simulation that teaches electrostatic charge concepts. PhET simulations are run over 75 million times annually, yet most are inaccessib…
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How Designing for People With and Without Disabilities Shapes Student Design Thinking
This study investigates how requiring student designers to create technologies for both disabled and non-disabled users influences their understanding of accessibility and design thinking. Unlike typical disability-specific design approaches that pro…
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An Evaluation of SingleTapBraille Keyboard: A Text Entry Method that Utilizes Braille Patterns on Touchscreen Devices
SingleTapBraille is a touchscreen keyboard that allows blind users to enter text by tapping braille dot patterns anywhere on the screen, eliminating the need to locate specific key positions. Unlike QWERTY keyboards that require users to slide their …
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Gesture-Based Interactive Audio Guide on Tactile Reliefs
This paper presents a gesture-controlled interactive audio guide (IAG) that operates directly on tactile relief surfaces using a low-cost depth camera (Intel RealSense F200). Tactile reliefs—2.5D "height field" representations where each point has a …
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Closed ASL Interpreting for Online Videos
This paper introduces "closed interpreting"—a concept analogous to closed captions where an ASL interpreter video can be toggled on and customized alongside online video content. The motivation is straightforward but often overlooked: many deaf and h…
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A Platform Agnostic Remote Desktop System for Screen Reading
Sinter addresses a fundamental barrier to remote desktop accessibility: traditional remote desktop technology scrapes pixels from the remote screen and redraws them as bitmaps on the client, losing all semantic information that screen readers require…
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Magic Touch: Interacting with 3D Printed Graphics
Magic Touch is a computer vision-based system that augments 3D printed tactile graphics with audio information, addressing a key limitation of physical models for blind users: while 3D printing can effectively convey shapes and textures, text annotat…
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The Cost of Turning Heads: A Comparison of a Head-Worn Display to a Smartphone for Supporting Persons with Aphasia in Conversation
This study directly compares head-worn displays (HWDs) to smartphones for providing vocabulary support to people with aphasia—an acquired language disorder caused by brain damage (typically stroke) that affects word-finding, comprehension, and langua…
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SlidePacer: A Presentation Delivery Tool for Instructors of Deaf and Hard of Hearing Students
SlidePacer addresses a fundamental challenge for deaf and hard-of-hearing (DHH) students in mainstream classrooms: the cognitive overload caused by splitting attention between multiple visual sources—instructor, slides, and sign language interpreter.…
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Gesture-based Interaction for Individuals with Developmental Disabilities in India
This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disab…