Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
15 results found tagged Kinect.
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Isolated Sign Language Recognition with Grassmann Covariance Matrices
This paper proposes a novel method for isolated sign language recognition using Grassmann Covariance Matrices (GCM) to fuse multimodal features captured by Microsoft Kinect. With 360 million people worldwide affected by hearing loss—21 million in Chi…
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An Intelligent Decision Support System for Stroke Rehabilitation Assessment
This student research abstract presents an interactive multimodal machine learning approach for automatically assessing upper-limb stroke rehabilitation exercises and supporting therapist decision-making. Physical rehabilitation is critical for peopl…
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Designing Wheelchair-Based Movement Games
This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a c…
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Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise
This paper presents Eyes-Free Yoga, an accessible exergame using the Microsoft Kinect that acts as a yoga instructor for people who are blind or have low vision, providing personalized auditory feedback based on real-time skeletal tracking. People wi…
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Designing Gesture-Based Applications for Individuals with Developmental Disabilities: Guidelines from User Studies in India
This paper presents the design, evaluation, and resulting guidelines from three gesture-based applications created for individuals with developmental disabilities in India, developed through a long-term collaboration with Tamana, an NGO and special e…