Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
749 results found tagged assistive technology.
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Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users
This CHI 2026 paper investigates how blind users can exert control over responses generated by conversational visual question answering (VQA) systems built on vision-language models. While prompting and steering techniques are well established in gen…
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AI That Moves With You: A Review of Interactive Technologies Powered by Large Foundation Models for Mobility Impairment
This paper is a scoping review (PRISMA-ScR) of how large foundation models - LLMs, large vision models, and vision-language models - are being woven into interactive assistive technologies for people with mobility impairments, covering publications f…
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Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity
People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. …
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ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp
Sighted people pre-shape their hand before touching an object - a visually-driven anticipatory grasp plan that visually impaired (VI) users cannot form, leading to the characteristic 'double grip' (initial contact followed by compensatory regrasp) th…
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GuideMe: A VLM-Based System Assisting Independent Smartphone Learning for Older Adults
GuideMe tackles a problem familiar to anyone who has watched an older relative struggle to learn a new smartphone app: the combined weight of declining vision, memory, and motor function plus unfamiliar terminology makes independent learning extremel…
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MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality
This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampolin…
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GenRole: Personalizing Role Play for Educators Supporting Autistic Students' Social Interaction Learning
This CHI 2026 paper introduces GenRole, a generative-AI system that helps educators build personalised role-play activities for teaching social interaction skills to autistic children. Motivated by the gap between role-play as a well-evidenced teachi…
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"It's trained by non-disabled people": Evaluating How Image Quality Affects Product Captioning with Vision-Language Models
Garg and colleagues investigate how well Vision-Language Models (VLMs) caption product images taken by blind and low-vision (BLV) people — a high-stakes everyday task that increasingly depends on tools like Be My AI, Microsoft Seeing AI, and general-…
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Towards LLM-powered Assistive Drone for Blind and Low Vision Users
Wei and colleagues built and evaluated a voice-based assistive drone prototype for blind and low-vision (BLV) users that leverages GPT-4o in two stages: generating step-by-step Python drone-control code from natural-language commands, and interpretin…
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Supporting Money Management among Adults with Down Syndrome: A Multi-Technology Probe Study
Johnson, Spalitta, Kim, and Mutlu designed three cash-based budgeting technology probes for adults with Down syndrome (AwDS) and ran a comparative usage study with seven participants aged 19-39. The work is motivated by a gap between special-educatio…