Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 209 of 267
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Understanding Audio Production Practices of People with Vision Impairments
This paper presents the first detailed empirical study of how people with vision impairments use digital audio production tools in their personal and professional work. Through semi-structured interviews with 18 blind and visually impaired audio prof…
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Understanding In-Situ Use of Commonly Available Navigation Technologies by People with Visual Impairments
This paper presents a qualitative study investigating how people with visual impairments use commonly available navigation technologies in their daily lives. Conducted by researchers at Microsoft Research and the University of Michigan, the study inv…
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Making GIFs Accessible
This Carnegie Mellon University study examines the accessibility of GIFs on social media, a visual medium that has become central to online conversation but remains largely inaccessible to people with vision impairments. The researchers conducted a m…
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Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance
This University of Washington study makes two key contributions to understanding how age and motor ability affect computer input performance: a large open dataset of mouse and touchscreen input traces from over 700 participants, and a summary analysi…
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Disability design and innovation in computing research in low resource settings
This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub present…
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"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments
This paper from a collaboration between IRIT (Toulouse), UNSW Sydney, EPFL, and Université Toulouse investigates how tangible user interfaces — specifically a small graspable robot called the Cellulo — can mediate collaboration between two people wit…
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Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition
This Carnegie Mellon University study uses Twitter data to examine how the COVID-19 pandemic disproportionately affected people with disabilities (PWD) across three critical domains where technology and accessibility intersect: grocery delivery servi…
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Assistive Technology Design as a Computer Science Learning Experience
This paper from Northwestern University addresses a persistent gap in computer science education: the near-complete absence of accessibility topics from non-HCI computer science courses. The authors first conducted a formative needfinding study with …
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Teleconference Accessibility and Guidelines for Deaf and Hard of Hearing Users
This experience report from two Gallaudet University researchers examines the accessibility challenges that deaf and hard of hearing (DHH) users face in teleconference environments, drawing on nearly a decade of first-hand participation across platfo…
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SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction
This paper presents SoundLines, a mobile application designed to help children with visual impairments explore and understand line segments on a touchscreen using sonification and multi-touch interaction. The system addresses a fundamental challenge …