Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 218 of 267
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When Can Accessibility Help? An Exploration of Accessibility Feature Recommendation on Mobile Devices
This paper tackles a significant gap in mobile accessibility: while smartphone operating systems now include dozens of built-in accessibility features — from screen readers and magnifiers to caption support and touch accommodations — most users are u…
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Multi-touch Exploration and Sonification of Line Segments
This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitt…
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Making the Elusive More Tangible: Remote Tools & Techniques for Teaching Web Development to Screen Reader Users
This paper describes the design, implementation, and evaluation of a free, remote web development workshop for 12 screen reader users, conducted over nine Saturday sessions between August and October 2020. The workshop was a collaboration between New…
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Cognitive Function vs. Accessible Authentication: Insights from Dyslexia Research
This paper explores the accessibility challenges that password-based authentication poses to people with dyslexia, arguing that accessibility is a neglected third dimension alongside the well-studied security and usability considerations. The authors…
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Teaching Accessibility Awareness with Games
This paper presents the Accessibility Maze, a web-based serious game developed at Ryerson University (now Toronto Metropolitan University) to teach web accessibility basics through experiential learning. The game was designed with three goals: provid…
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Online Learning Accessibility during the COVID-19 Pandemic
This literature review examines 14 papers published over the past decade on e-learning accessibility, reframing their findings through the lens of the COVID-19 pandemic and its impact on K-12 education. During the pandemic, elementary, middle, and hi…
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AccessComics: An Accessible Digital Comic Book Reader for People with Visual Impairments
This paper from Ewha Womans University in Seoul presents AccessComics, a web-based accessible digital comic book reader for people with visual impairments (PVI). Comics are a popular medium available on many digital platforms, yet almost none support…
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Deaf and Hard-of-Hearing Users' Preferences for Hearing Speakers' Behavior during Technology-Mediated In-Person and Remote Conversations
This paper presents the first quantitative evidence of Deaf and hard-of-hearing (DHH) individuals' preferences for specific speech and non-verbal behaviors from hearing conversational partners during technology-mediated communication. The researchers…
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Effect of Caption Width on the TV User Experience by Deaf and Hard of Hearing Viewers
This study from Rochester Institute of Technology and Gallaudet University investigates how caption line width affects the viewing experience for Deaf and hard of hearing (DHH) viewers. Captioning technology has not kept pace with the shift from broa…
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Enhancing Video Communication Experience for Low Vision Users
This paper investigates whether real-time video enhancement techniques can improve the video chat experience for people with low vision. The researchers extended an existing custom video player with video chat capabilities, allowing users to individu…