Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 225 of 267
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Supporting Physical Activity in Later Life: Perspectives from Older Adults
This doctoral consortium paper presents a research plan to investigate how behaviour change technology can be better designed to support physical activity among older adults living alone, with a specific focus on walking. The author identifies a core…
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Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities
This paper explores how to design mobile apps that help people with intellectual and developmental disabilities (I/DD) engage in post-trauma self-regulation (PTSR) — activities that help manage negative emotional effects like anxiety, grief, and stre…
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Evaluating Haptic Technology in Accessibility of Digital Audio Workstations for Visual Impaired Creatives
This doctoral consortium paper proposes a two-stage research programme to make Digital Audio Workstations (DAWs) more accessible for musicians with visual impairments through haptic feedback. The author argues that modern music production has become …
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Depending on Independence: An Autoethnographic Account of Daily Use of Assistive Technologies
This experience report uses autoethnography to examine the daily realities of depending on assistive technologies (AT) from the first-person perspective of Felix Fussenegger, a person living with a high spinal cord injury (C6 level) resulting in comp…
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Low-Cost Tactile Coloring Page Fabrication on a Cutting Machine: Assembly and user experiences of cardstock-layered tangible pictures
This short paper presents a design inquiry into using a consumer-grade Cricut cutting machine to create tactile pictures and coloring pages by layering cardstock, as a low-cost alternative to traditional tactile image production methods. The techniqu…
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Assistive or Artistic Technologies? Exploring the Connections between Art, Disability and Wheelchair Use
This paper explores the reciprocal influences between art, disability, and assistive technology use through semi-structured interviews with 17 artists who use wheelchairs for mobility. Participants spanned diverse artistic disciplines — dance (7), mu…
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Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using …
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AAC with Automated Vocabulary from Photographs: Insights from School and Speech-Language Therapy Settings
This paper presents Click AAC, a prototype mobile application that automatically generates situation-specific communication boards from photographs using computer vision and natural language processing. Traditional symbol-based AAC devices organize v…
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Exploring Smart Speaker User Experience for People Who Stammer
This paper investigates how people who stammer experience smart speakers in their daily lives over a three-week period. The researchers deployed Google Nest devices in the homes of 11 participants (mean age 33, recruited through the STAMMA charity in…
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Applying Technology in a Hybrid-Fashion to Create Dementia-Inclusive Community Spaces
This doctoral consortium paper presents PhD research exploring how technology can improve accessibility to community spaces and social programs for people living with dementia (PLWD) and their informal carers. The work is grounded in the growing prac…