Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 254 of 267
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Understanding How Visually Impaired Players Socialize in Mobile Games
This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-struct…
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Crippin' WhatsApp's Interaction Design: Learnings from the blind/visually impaired users of India
This paper examines how blind and visually impaired users in India navigate WhatsApp, using critical disability studies and Roland Barthes' concept of myth to argue that WhatsApp's design naturalizes visual interaction as universal while marginalizin…
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Characterizing Visual Intents for People with Low Vision through Eye Tracking
This study investigates how people with low vision use their gaze when viewing images, with the goal of understanding their visual intents — the immediate, in-the-moment goals behind their eye movements. While assistive technologies like magnifiers a…
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AmblyOverlay: An Input-Transparent, Assistive Overlay for Binocular Visual Therapy and Dichoptic Filtering
AmblyOverlay is a proof-of-concept software tool that applies dichoptic color filters to any application window in real time, enabling binocular vision therapy during ordinary computer use — particularly gaming. The system targets people with amblyop…
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SignStreamNet: Streaming Sign Language Video-to-Text Translation for Accessibility
This paper introduces SignStreamNet, a hybrid neural network architecture designed to translate sign language video into written text in near real-time. The system addresses a fundamental accessibility barrier: over 70 million Deaf and Hard-of-Hearin…
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"It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design
This experience report documents how a Deaf open water swimmer (Huffman, the first author) and their hearing kayak partner collaboratively designed and built DeafSwim, a vibration-based communication system for use during long-distance open water swi…
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Rethinking Productivity with GenAI: A Neurodivergent Students' Perspective
This qualitative study examines how 19 neurodivergent university students (including those with ADHD, autism, OCD, dysgraphia, and auditory processing disorder) use LLM-based generative AI tools like ChatGPT in their academic work. Through semi-struc…
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Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools
This qualitative study explores how 12 artists with disabilities use, reject, or modify tools in their creative practice, applying a crip technoscience lens to inform the design of future creativity support tools (CSTs). The artists spanned a wide ra…
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Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers
This paper presents results from a large-scale online survey of 155 blind and low vision (BLV) screen reader users, evaluating the ease of use of 30 widely used digital collaboration tools across five categories: videoconferencing, asynchronous messa…
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From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative AI
This paper explores how Generative AI (GenAI) can be used to automatically restructure the HTML of shopping websites to improve accessibility for screen reader users. Blind and low vision users face persistent barriers on e-commerce sites — complex l…