Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
61 results found tagged accessibility.
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Internet Voting Maturity Framework — Quantifying Maturity in Internet Voting Protocols
This paper introduces the Internet Voting Maturity Framework (IVMF), a structured, trust-centric scoring methodology for evaluating and comparing seventeen internet voting protocols. The research addresses a critical gap: despite a proliferation of i…
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Incorporating Procedural Fairness in Flag Submissions on Social Media Platforms
This paper examines how the design choices embedded in social media flagging mechanisms shape users' perceptions of procedural fairness. Flagging — the ability for users to report posts or accounts that violate community guidelines — is a critical co…
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DiG-Net: Enhancing Human–Robot Interaction through Hyper-Range Dynamic Gesture Recognition in Assistive Robotics
DiG-Net (Distance-aware Gesture Network) addresses a fundamental limitation in gesture-controlled assistive robotics: existing dynamic gesture recognition systems work reliably only within about seven metres of the camera, severely constraining their…
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Designing Adaptive User Interfaces for mHealth Applications Targeting Chronic Disease: A User-Centered Approach
This paper from Monash and Deakin Universities addresses a persistent gap in mHealth design: most chronic disease self-management apps treat users as a homogeneous group, ignoring the wide variation in capabilities, health status, cultural background…
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Synergy of Artificial Intelligence and Extended Reality in Patient-focused Health and Well-Being Applications—A Systematic Review
This systematic review, conducted by researchers at Northwestern University's Feinberg School of Medicine, maps the landscape of applications that combine artificial intelligence and extended reality (XR) for direct patient health and well-being outc…
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CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality
CIDER (Collaborative Interactive Dynamic Environments for eXtended Reality) is an XR platform designed to enable real-time remote collaboration by automatically replicating a physical environment as an interactive virtual space. The authors address a…
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Motivating Multi-Generational Crowd Workers in Social-Purpose Work
This CSCW 2015 paper from IBM Research Tokyo and the University of Tokyo investigates how to sustain a volunteer community in 'social-purpose crowdsourcing' — crowd work with altruistic goals such as supporting libraries or producing materials for pe…
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MobileASL: Intelligibility of Sign Language Video as Constrained by Mobile Phone Technology
This paper presents MobileASL, a video compression research project aimed at enabling Deaf people to communicate in American Sign Language (ASL) over mobile phone networks. In 2006, Deaf people in the US were limited to text messaging on mobile phone…
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South African Sign Language Machine Translation Project
This paper describes the South African Sign Language Machine Translation (SASL-MT) project at Stellenbosch University, aimed at increasing the South African Deaf community's access to information by automatically translating English text into South A…
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The Impact of User Research on Product Design Case Study: Accessibility Ecosystem for Windows Vista
This paper describes how user research conducted by Microsoft's Windows Accessible Technology Group shaped the accessibility features in Windows Vista. The research encompassed a wide range of users across major disability types (vision, dexterity, h…