Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
85 results found tagged motor impairment.
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Simulating HCI for Special Needs
This paper describes the development of a simulator designed to model human-computer interaction for users with physical disabilities, addressing a significant gap in HCI research. The author argues that existing HCI models such as the GOMS family (K…
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Experiences of Someone with a Neuromuscular Disease in Operating a PC (and Ways to Successfully Overcome Challenges)
This paper describes the first-person experiences of the first author, who has Friedreich's Ataxia (FA) — a progressive neuromuscular disease causing ataxia of limbs, dysarthria, and muscle weakness — in finding a viable computer input method over 25…
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Designing Wheelchair-Based Movement Games
This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a c…
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The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests
This paper introduces the Gest-Rest Family, a suite of gesture-based input devices designed to fit over standard power wheelchair armrests, enabling users with upper body motor impairments to interact with computing devices without needing to reach f…
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Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity
This paper explores how disabled creatives intentionally use and choose not to use generative AI (GAI) tools in their artistic practices. Through interviews with 10 creatives with disabilities — whose work spans audio engineering, leathercraft, visua…