Glossary

Searchable terminology from accessibility, web standards, and related fields.

126 results found in Interaction Design.

Human-Machine Interface (HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, system, or device, encompassing the hardware and software through which users communicate with and control technology. In the context of ac…
Human-Vehicle Interaction (HVI, Vehicle-pedestrian interaction)
The field studying how people communicate, negotiate, and coordinate with vehicles and their occupants — including drivers, passengers, and, increasingly, automated systems. Human-vehicle interaction …
Human-computer interaction (HCI, Human-machine interaction)
The interdisciplinary study of the design, evaluation, and use of interactive computing systems by humans, drawing on computer science, psychology, design, and social science. HCI research encompasses…
Implicit Interaction (Implicit Input, Implicit Human-Computer Interaction)
Implicit interaction refers to user input that the system infers from natural behaviors not explicitly performed for the purpose of issuing commands, such as gaze, gait, posture, physiological signals…
In-situ Highlighting (In-situ Guidance, In-situ Instruction, On-screen Highlighting)
In-situ highlighting is a tutorial technique that overlays visual indicators directly on the live application interface to show the user exactly where to tap, look, or interact next - rather than desc…
Information wayfinding (Digital wayfinding, Information navigation)
The process of orienting oneself within and navigating through digital information spaces such as websites, applications, or documents, analogous to physical wayfinding through buildings or cities. Fo…
Interaction Framing (Narrative Framing, Framing (Interaction Design))
Interaction framing refers to the way a system positions the user's role and the meaning of their input, independent of the underlying mechanics. The same choice can be framed as completing a task ("s…
Loosely Coupled Interaction (Loosely Coupled Dual Interaction)
An interaction architecture in which two or more user interfaces share the same underlying content and data but operate independently through separate, non-overlapping input and output modalities. In …
Manipulable UI Component (Interactive UI Component, Actionable UI Element)
An on-screen user-interface element that can be acted upon by the user — tapped, clicked, toggled, dragged, or typed into — as distinct from purely informational elements such as static text or images…
Marking Menu (Pie Menu, Radial Menu)
A marking menu is a radial (pie-shaped) menu that can be operated in two modes: a beginner mode that displays labelled wedges around the cursor for the user to aim at, and an expert mode that lets an …
Menu-Driven Interface (Menu-Based Interface, Menu Selection Interface)
A user interface style in which the available actions at each point in the interaction are presented to the user as an on-screen list, and the user selects an option by number, letter, keystroke, or p…
Microinteraction (Micro-interaction, Quick interaction)
A brief, high-frequency interaction with a device that typically takes a sighted user less than four seconds to complete, such as checking the time, glancing at a notification, or adjusting the volume…
Multi-touch Interaction (Multi-touch Input, Multi-touch Gestures)
An input method where a touchscreen or trackpad recognises two or more simultaneous points of contact, enabling gestures such as pinching, rotating, and swiping with multiple fingers. In accessibility…
Multimodal Input (Multimodal Interaction, Multi-modal Input)
An interaction approach that allows users to communicate with computing devices or systems through multiple input channels — such as touch, voice, eye gaze, head movement, facial expressions, hand ges…
Multisensory (Multisensory Design, Multisensory Interaction)
An approach to design and interaction that engages multiple human senses — such as sight, hearing, touch, smell, and taste — to convey information and create richer experiences. In accessibility, mult…
Multisensory Interaction (Multisensory HCI)
Multisensory interaction is an HCI research area concerned with designing and studying systems that engage two or more human senses - sight, hearing, touch, smell, taste, proprioception - simultaneous…
Natural Language Interface (NLI, Natural Language User Interface)
A user interface that allows people to interact with technology using everyday language rather than specialized commands, menus, or graphical controls. Natural language interfaces can improve accessib…
Non-Visual Exploration (Non-Visual Interaction, Non-Visual Scanning)
The process by which blind or visually impaired people gather information about their physical environment, documents, or interfaces without relying on sight. Non-visual exploration combines multiple …
Non-Visual Interaction (Non-Visual Access, Non-Visual Interface)
Methods of interacting with computer systems and digital content without relying on visual display. Non-visual interaction encompasses screen reader output, speech interfaces, keyboard navigation with…
Novice User (Beginner User, First-Time User)
A user who is new to a particular system, task, or interface and has not yet built a mental model of its structure or vocabulary. Novice users typically benefit from menu-driven interfaces, prominent …