Glossary

Searchable terminology from accessibility, web standards, and related fields.

73 results found in Mobile Accessibility.

Eyes-free Interaction (Eyes-free Input, Nonvisual Interaction, Eyes-free Interface)
Interaction techniques that allow users to operate devices without looking at the screen or interface. Eyes-free interaction is essential for people who are blind, but also benefits sighted users in c…
Find My Things (FMT)
A Microsoft-developed smartphone app that lets people who are blind or have low vision train a personalized object recognizer by recording short example videos of their own items, then use the trained…
Fintech (Financial Technology)
An umbrella term for software and digital-service innovations in the financial sector, including online and mobile banking, payments (e.g., Apple Pay, PayPal), budgeting apps, investment platforms, di…
Floating Action Button (FAB)
A circular button that floats above the user interface in Android apps, typically representing the primary action on a screen. Defined by Google's Material Design guidelines, FABs usually display a si…
Focusable Element (Keyboard Focusable, Focus Target)
A GUI element that can receive input focus, allowing users to interact with it via keyboard, switch device, or assistive technology. For screen reader users navigating mobile apps, an element without …
Form Factor (Device Form Factor, Handset Form Factor)
Form factor refers to the overall physical size, shape, weight, and mechanical configuration of a device — for mobile phones this includes distinctions like candy-bar, clamshell (flip), slide-out keyb…
Functiona11ity Error (Functionality Error, Functiona11ity)
A term coined by Zhong et al. (2026) — a portmanteau of 'functionality' and 'a11y' (accessibility) — for an accessibility barrier that only manifests through interaction. The static state of the UI ap…
GUI Widget (UI Widget, User Interface Widget, Control, UI Component)
A graphical user interface element that users can interact with or that displays information, such as buttons, text fields, images, checkboxes, and sliders. In mobile accessibility, widget types deter…
Gestural Input (Gesture-based Input, Touch Gestures)
Input methods that interpret finger movements on a touchscreen as commands, including taps, swipes, pinches, and multi-finger gestures. For blind users, gestural input must be performed without visual…
Gesture Typing (Swipe Typing, Trace Typing, Glide Typing, Shape Writing)
A text entry method on touchscreen devices where the user enters a word by continuously gliding their finger from letter to letter on a virtual keyboard without lifting it, rather than tapping each ke…
Gesture-Based Input (Gesture input, Gestural input, Gesture-based text entry)
An input method that interprets finger or hand movements — such as swipes, taps, and drawn paths — as commands or text characters. For people with visual impairments, gesture-based input on touchscree…
Home Button (Home Key, Home Screen Button)
The home button is a persistent, consistently-placed control on a device that returns the user to a known starting state — typically the home screen or main menu — from anywhere in the interface. From…
In-situ Highlighting (In-situ Guidance, In-situ Instruction, On-screen Highlighting)
In-situ highlighting is a tutorial technique that overlays visual indicators directly on the live application interface to show the user exactly where to tap, look, or interact next - rather than desc…
Indoor Localization (Indoor Positioning, Indoor Positioning System, IPS)
The problem of determining the precise location of a person or device inside a building, where GPS signals are weak or unavailable. Indoor localization is foundational for accessible wayfinding system…
Inter-Icon Spacing (Icon Spacing, Icon Gap)
The amount of empty space between icons or interactive targets in a graphical user interface. Inter-icon spacing affects a user's ability to visually distinguish, locate, and accurately select individ…
Interface Consistency (Consistent Navigation, Consistent Identification, UI Consistency)
Interface consistency is a design principle requiring that navigational mechanisms, visual layouts, and interactive components appear and behave in the same way across different pages, screens, or app…
Location-Based Game (LBG, Location-Based Puzzle Game, LBPG, Pervasive Game)
A location-based game (LBG) is a game whose gameplay depends on the player’s real-world physical location, typically determined via GPS, NFC, Bluetooth beacons, or QR codes. Examples include Geocachin…
Microinteraction (Micro-interaction, Quick interaction)
A brief, high-frequency interaction with a device that typically takes a sighted user less than four seconds to complete, such as checking the time, glancing at a notification, or adjusting the volume…
Mobile AR (Smartphone AR, Handheld AR)
Augmented reality experiences delivered on commodity smartphones and tablets using the built-in camera, display, inertial sensors, and (increasingly) depth sensors, without specialized AR headsets. Mo…
Mobile Phone (Cell Phone, Cellular Phone, Mobile)
A mobile phone is a portable radio-telephone that connects to the public telephone network over cellular radio infrastructure. In digital-accessibility practice mobile phones are both an accessibility…