Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 151 of 333

Impression Management (Self-Presentation)
The conscious or unconscious process of controlling how one is perceived by others, including managing what personal information is visible or shared. For blind people using visual assistance technolo…
Improvisation (Design Improvisation, Research Improvisation)
In the context of accessibility research and design, improvisation refers to the practice of creatively adapting plans and methods in response to unexpected circumstances, defined as "a creative act c…
Improvisational Music Therapy (IMT, Creative Music Therapy)
A therapeutic approach in which the therapist and client spontaneously create music together without predetermined structure or composed material. This form of music therapy allows non-verbal communic…
Impulse Engine (Impulse Engine 3000)
The Impulse Engine 3000 was a force-feedback haptic device manufactured by Immersion Corporation in the 1990s, used for research into haptic interfaces and virtual reality. The device featured a probe…
Impulsivity (Impulsiveness)
A core symptom of ADHD characterized by acting without forethought, difficulty waiting, interrupting others, and making hasty decisions without considering consequences. In digital contexts, impulsivi…
In Situ Study (Field Study, In-the-Wild Study, Remote Study)
An in situ study is a research method where participants are observed or data is collected in their natural environment rather than in a controlled laboratory setting. In accessibility research, in si…
In-Situ Deployment (In-Situ Study, Field Deployment Study)
A research methodology in which a functional prototype or product is installed on participants' own devices and used in their everyday environment over days, weeks, or months, rather than in a control…
In-Situ Intervention (in-context intervention, just-in-time intervention)
An in-situ intervention is a technological or design feature that is invoked within a user's existing workflow and context, rather than requiring them to switch to a separate application or interrupt …
In-situ Highlighting (In-situ Guidance, In-situ Instruction, On-screen Highlighting)
In-situ highlighting is a tutorial technique that overlays visual indicators directly on the live application interface to show the user exactly where to tap, look, or interact next - rather than desc…
In-situ Study (In-situ evaluation, Field study)
A user study conducted in the real-world setting where the technology would actually be used (a museum floor, a corridor with passersby, a commuter train), rather than in a controlled lab or via remot…
Inattention (Inattentiveness)
A core symptom of ADHD characterized by difficulty sustaining focus, being easily distracted by irrelevant stimuli, difficulty following through on instructions, and appearing not to listen when spoke…
Inattentional Blindness (Perceptual Blindness)
Inattentional blindness is the failure to notice a fully visible but unexpected object or feature when attention is directed elsewhere. It is distinct from change blindness (failure to notice a change…
Inception-v3 (Inception v3)
A deep convolutional neural network architecture developed by Google for image recognition, introduced in 2015. It uses "inception modules" that apply multiple convolution filter sizes in parallel to …
Incidental Learning (Observational Learning, Informal Learning)
Knowledge and skills acquired without deliberate instruction, typically through casual observation of the environment and other people. An estimated 80% of early childhood learning occurs incidentally…
IncluSet
A dataset surfacing repository created by researchers at the University of Maryland that catalogs and organizes accessibility datasets — datasets sourced from people with disabilities and older adults…
Inclusive AI (Accessible AI, Disability-Inclusive Artificial Intelligence)
The design and development of artificial intelligence systems that account for the needs, experiences, and data of people with disabilities and other marginalized groups. Inclusive AI requires represe…
Inclusive Co-Design (Inclusive Participatory Design)
A design methodology that ensures people from typically marginalized groups, including people with intellectual disabilities, are meaningfully included throughout the technology design process as equa…
Inclusive Design (Inclusive Design Methodology)
A design methodology that considers the full range of human diversity from the outset of the design process, including ability, language, culture, gender, and age. Inclusive design differs from access…
Inclusive Design Process
A design approach that intentionally includes diverse users, particularly those with disabilities and from marginalized communities, throughout all stages of product development. An inclusive design p…
Inclusive Education (Inclusive Schooling, Mainstreaming)
An educational approach where students with disabilities learn alongside their non-disabled peers in mainstream classrooms, with appropriate supports, accommodations, and modifications to curriculum a…