Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 231 of 333

Pronominal Reference (Pronoun Reference, Anaphoric Reference)
The use of pronouns or pronoun-like expressions to refer back to entities previously introduced in a discourse. In spoken and written languages this is typically achieved with words such as "he," "she…
Proportional Font (variable-width font)
A typeface in which characters have varying widths based on their natural proportions—a narrow "i" takes less space than a wide "m". Most fonts used in everyday reading are proportional, including Ari…
Proprioception (Proprioceptive Sense, Body Position Sense)
The body's ability to sense its own position, movement, and orientation in space without relying on vision. Proprioceptive information comes from sensory receptors in muscles, tendons, and joints that…
Prosociality (Prosocial Behavior, Prosocial Behaviour)
Prosociality refers to voluntary behaviour intended to benefit others, including helping, sharing, comforting, and cooperating. In accessibility and dementia research, prosocial acts observed during g…
Prosodic Breaks (Prosodic Pauses, Prosodic Boundaries)
Pauses or breaks in the flow of communication that convey grammatical, syntactic, or emphatic meaning. In sign language, prosodic breaks occur between signs and serve functions similar to intonation a…
Prosody (Speech Prosody, Intonation Patterns)
The patterns of stress, rhythm, intonation, and timing in speech that convey meaning beyond the literal words. Prosody communicates emotions, emphasis, questions versus statements, sarcasm, and conver…
Prosopagnosia (Face Blindness)
A neurological condition characterised by the inability to recognise familiar faces, despite otherwise intact visual and cognitive abilities. People with prosopagnosia may fail to recognise family mem…
Prospective Memory
The ability to remember to carry out intended actions in the future, such as taking medication at a specific time, attending an appointment, or completing a task when a particular cue arises. Prospect…
Prosthesis (Prosthetic, Prosthetic Device, Artificial Limb)
A prosthesis is an artificial device that replaces a missing body part, which may be lost through congenital conditions, injury, or disease. Prostheses range from purely cosmetic devices designed to r…
Prosthesis (Prosthetic, Prosthetic device, Artificial limb)
A prosthesis is an artificial device that replaces a missing body part, most commonly a limb. Prosthetics range from cosmetic devices that restore appearance to functional devices that enable specific…
Prosthetics (Prostheses, Prosthetic Devices, Artificial Limbs)
Artificial devices designed to replace missing body parts, most commonly limbs lost through amputation, congenital absence, or trauma. Modern prosthetics range from basic cosmetic devices to highly fu…
Prosumer (Producer-Consumer, Prosumer Content Creator)
A person who both produces and consumes content, particularly on the web. Prosumers are not formally trained in web design or development but are responsible for creating and managing user-generated c…
Protactile Language (Pro-Tactile, PT)
A fully touch-based language developed by the DeafBlind community that redefines communication through physical contact, including taps, squeezes, and shared contact space. Protactile Language represe…
Protanomaly (Protan Anomalous Trichromacy)
A type of colour vision deficiency where the long-wavelength (red) cone cells have a shifted sensitivity range rather than being absent entirely. Protanomaly is a milder form of protan CVD compared to…
Protanopia (Protan Dichromacy, Red-Blind)
A type of colour vision deficiency caused by the complete absence of long-wavelength (red) cone cells in the retina. People with protanopia cannot distinguish between red and green and perceive reds a…
Protected Characteristic (Protected Class, Protected Ground)
A personal attribute that is protected from discrimination under equality legislation. Under the UK Equality Act 2010, the nine protected characteristics are: age, disability, gender reassignment, mar…
Proteus Effect
The Proteus Effect is a phenomenon, first described by Yee and Bailenson (2007), in which the appearance of a person's avatar influences how they think, behave and interact in virtual or augmented env…
Prototyping (Prototype)
The iterative creation of tangible, interactive representations of a design - ranging from paper sketches and cardboard mock-ups to functional software builds - used to explore ideas, elicit feedback,…
Provenance Indicator (Source Attribution)
Information that identifies which AI model, trial, or prompt produced a particular piece of content in a multi-model comparison. Provenance indicators help users understand which models generate which…
Provocation (HCI) (Design provocation, Provotype)
In human-computer interaction, a designed artifact whose purpose is to unsettle assumptions, provoke debate, or surface hidden values rather than to solve a defined problem. Provocations draw on tradi…