Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 290 of 333

Talking Browser (Talking Web Browser, Speaking Browser)
A historical term for a specialised web browser that converts on-screen content into synthesised speech, enabling blind and low-vision users to browse the web through audio rather than through a separ…
Talking Head (Virtual Talking Head, Animated Face, 3D Talking Head, Virtual Speech Tutor)
A talking head is a computer-generated 3D or 2D animated representation of a human face and articulatory system that produces visible speech movements synchronised with audio output. In accessibility …
Talking Lights
Talking Lights is a commercial location-signalling system that modulates ordinary fluorescent light fixtures to transmit an inaudible digital signal, which a hand-held receiver carried by a blind user…
Talking Mats
A visual communication framework that uses a textured mat and sets of picture symbols to help people express their views on topics that matter to them. Developed at the University of Stirling, Talking…
Talking Signs (Talking Sign)
An assistive technology system that uses infrared (IR) frequency modulated voice signals to transmit spoken information about signage to people with vision loss. Developed by the Smith-Kettlewell Eye …
Talking-Head Video (Talking Head)
A common educational video format in which a presenter speaks directly to the camera, typically filling the frame, with no or few accompanying visuals. For d/Deaf and Hard-of-Hearing learners, talking…
Tangible Design Language (Physical Design Language)
An approach to design communication that uses physical objects, props, and prototypes to enable participants to express their needs, ideas, and preferences through hands-on interaction rather than abs…
Tangible Interface (Tangible User Interface, TUI)
A user interface that uses physical objects as representations and controls for digital information, allowing users to interact through touch and manipulation of tangible artifacts. In accessibility c…
Tangible Programming (Physical Programming, Tangible Coding, Tactile Programming)
A programming approach that uses physical objects — such as blocks, cards, or robots — that users can manipulate with their hands to create programs, rather than typing code or dragging on-screen elem…
Tangible Technology (Tangible Interface, Tangible User Interface, TUI)
Technology that connects physical objects to digital systems, allowing users to interact with computing through touching, manipulating, and moving real-world objects rather than through screens or key…
Tangible User Interface (TUI, Physical Interface)
An interface in which users interact with digital information through physical objects and surfaces in the real world. Tangible user interfaces bridge the gap between digital and physical by giving di…
Tangible interaction (Tangible user interface, TUI, Physical computing)
An interaction paradigm in which users manipulate physical objects and materials to interact with digital information, bridging the gap between the physical and digital worlds. Tangible interfaces lev…
Tangram Workstation (Tangram)
A LibreOffice extension for creating tactile graphics collaboratively. Tangram enables sighted users to design graphics while providing real-time tactile feedback to blind reviewers through a connecte…
Tap-to-Hear (Point-to-Hear, Tap-to-Listen, Point-and-Click Exploration)
An interaction paradigm used in tactile graphic readers and touch-based accessibility tools where users touch or tap on elements of a tactile graphic to trigger spoken audio descriptions of the elemen…
TapTapSee
An AI-enabled visual assistance app designed for blind and low vision users that identifies objects through photos taken with a smartphone camera. Users double-tap their screen to take a photo, and th…
Tappability (Tap Target, Tappable)
The property of a user interface element that indicates whether it can be activated by tapping on a touchscreen device. Tappability is a key concern in mobile accessibility because elements that appea…
Target Ambiguity (Command Ambiguity)
A usability problem in voice and speech-based interfaces where a user's spoken command could refer to more than one element on the screen. For example, if multiple buttons share the same label in diff…
Target Expansion (Expanding Targets, Dynamic Target Sizing)
An interaction technique where clickable interface elements dynamically grow in size as the cursor approaches, making them easier to select while conserving screen space when not being targeted. Resea…
Target Highlight Time (THT)
A performance measure used in human-computer interaction research that captures the time elapsed between when a user positions a pointer over a target and when they initiate an action on that target, …
Target Selection (Target Acquisition, Pointing)
The fundamental interaction task of moving a cursor or pointer to a specific location on screen and confirming selection, such as clicking a button or link. Target selection difficulty is affected by …