Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
13 results found tagged occupational therapy.
-
Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for aut…
-
Grassroots Maker Perspectives on Participation in Do-It-Yourself Assistive Technology Development
Sarwar, Wilson, and Mahbub interviewed 20 grassroots DIY assistive-technology (DIY-AT) makers in the U.S. between July 2021 and December 2023 to build a maker-centered account of the DIY-AT ecosystem. Participants were recruited from social media (Re…
-
Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes
This paper from Ithaca College describes a computer-based educational tool for occupational therapy (OT) students learning client evaluation techniques. The system uses a dialogue-based interface where students interact with a virtual client — a 3D c…
-
A Novel Multi-Stage Approach to the Detection of Visuo-Spatial Neglect Based on the Analysis of Figure-Copying Tasks
This paper presents a computer-based technique for improving the detection of visuo-spatial neglect (VSN), a dysfunction typically caused by stroke that causes patients to fail to respond to stimuli on the opposite side of the visual field from the b…
-
Stroke Therapy through Motion-Based Games: A Case Study
This paper presents a detailed six-week home-based case study of a 62-year-old woman (pseudonym Marie) who was seventeen years post-stroke, using custom motion-based video games for upper extremity rehabilitation. Marie had left hemiparesis affecting…
-
Motion-Games in Brain Injury Rehabilitation: An In-Situ Multi-Method Study of Inpatient Care
This poster paper explores how commercial motion-based video games (Xbox Kinect, Nintendo Wii) are used in a rehabilitation hospital for patients with brain injuries. The researchers collaborated with therapists at the Schwab Rehabilitation Hospital …
-
ABC and 3D: Opportunities and Obstacles to 3D Printing in Special Education Environments
This paper presents a formative study exploring how 3D printing can support special education across three diverse sites: a school for students with moderate to severe cognitive disabilities (Site A), a school for blind and visually impaired students…
-
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
-
ARMStrokes: A Mobile App for Everyday Stroke Rehabilitation
This paper presents ARMStrokes, an iPhone application that enables stroke survivors to perform upper extremity rehabilitation exercises anywhere and anytime using only built-in smartphone sensors. Stroke affects over 795,000 Americans annually and of…
-
Using the Musical Multimedia Tool ACMUS with People with Severe Mental Disorders: A Pilot Study
This demo paper from the University of Navarra presents a pilot study evaluating ACMUS (Accessible Music), a multimedia tool that adds visual and interactive dimensions to music therapy for people with severe mental disorders. Music therapy has shown…