Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
14 results found tagged self-efficacy.
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Contextual Scaffolding and Self-Efficacy: Supporting Computer Skill Development among Blind Learners in India
This paper presents a four-month contextual inquiry at two Indian computer training centers serving 94 blind or visually impaired (BVI) students — one urban center in Bengaluru focused on job-oriented ICT training (KEONICS certification) and one rura…
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I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning
This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who…
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Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD
This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children i…
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Beyond Conventional Health Technologies: Investigating Design Opportunities for Improving Self-management in People with Multiple Sclerosis
This qualitative HCI study investigates how people with Multiple Sclerosis (MS) use existing health technologies to manage their symptoms and condition in daily life outside clinical settings. MS is a chronic neurological condition causing fluctuatin…
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Video Modeling for Training Older Adults to Use New Technologies
This paper investigates the effectiveness of video modeling combined with guided error training for teaching older adults to use complex technology systems. Part of the ALISA project (Adaptive Learning Support for Older Adults) at Humboldt University…
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Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology
This landmark study introduces the concept of "social accessibility" as a complement to functional accessibility in assistive technology design. The authors argue that ATs have traditionally been defined purely in functional terms—the Technical Assis…
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Voice-Powered Assembly: Boosting Self-Efficacy in Older Adults with "Build2Race"
This study investigates whether voice assistants (VAs) can support older adults in physical product assembly—a largely unexplored use case despite the proliferation of self-assembly products and the importance of such tasks for independent living. Th…
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Gesture-based Interaction for Individuals with Developmental Disabilities in India
This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disab…
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Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities
This demonstration paper presents Kirana, a gesture-based application that simulates the experience of purchasing items at a local Indian grocery store ("kirana") for individuals with developmental disabilities. The application was developed in colla…
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Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach
This experience report presents narratives from learners and student tutors participating in the BASIC (Building Adult Skills in Computing) program at Michigan Technological University, which has paired university students with older community member…