Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
13 results found tagged sensory processing.
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Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity
People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. …
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Understanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey
This study investigates the gaming experiences and preferences of autistic people using a multi-method approach that combines analysis of Reddit posts from an autism-focused subreddit with a survey of 145 autistic adults. The research addresses a sig…
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An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder
This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spec…
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Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism
This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive techno…
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CymaSense: A Novel Audio-Visual Therapeutic Tool for People on the Autism Spectrum
This paper presents CymaSense, an interactive multimodal tool that generates real-time 3D visual representations of sound based on Cymatics — the study of visible patterns created by sound vibrations in physical media like water or metal plates. The …
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From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians
This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and H…
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Adaptable maps for people with autism
This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilit…
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Deconstructing a "puzzle" of visual experiences of blind and low-vision visual artists
This short paper explores how blind and low-vision visual artists perceive and interpret visual information, with the goal of informing the design of a haptic device that could communicate rich visual details. While existing assistive technologies fo…
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The Role of Sensory Changes in Everyday Technology use by People with Mild to Moderate Dementia
This qualitative study investigates how sensory changes associated with dementia interact with everyday technology use — a topic almost entirely overlooked in prior research, which has focused predominantly on cognitive support such as memory aids, t…
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Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
This paper fundamentally reframes the role of machine learning in assistive technology, arguing that ML models do not need to be accurate to be valuable — they can serve as sources of play and motivation rather than diagnostic tools. The researchers …