Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 11 of 267
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Towards LLM-powered Assistive Drone for Blind and Low Vision Users
Wei and colleagues built and evaluated a voice-based assistive drone prototype for blind and low-vision (BLV) users that leverages GPT-4o in two stages: generating step-by-step Python drone-control code from natural-language commands, and interpretin…
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Supporting Money Management among Adults with Down Syndrome: A Multi-Technology Probe Study
Johnson, Spalitta, Kim, and Mutlu designed three cash-based budgeting technology probes for adults with Down syndrome (AwDS) and ran a comparative usage study with seven participants aged 19-39. The work is motivated by a gap between special-educatio…
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Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing Individuals
Choi and colleagues designed, built, and evaluated a generative-AI music psychotherapy tool co-designed with licensed Korean music therapists for deaf and hard-of-hearing (DHH) users. The work is motivated by the observation that music psychotherapy …
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Grassroots Maker Perspectives on Participation in Do-It-Yourself Assistive Technology Development
Sarwar, Wilson, and Mahbub interviewed 20 grassroots DIY assistive-technology (DIY-AT) makers in the U.S. between July 2021 and December 2023 to build a maker-centered account of the DIY-AT ecosystem. Participants were recruited from social media (Re…
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Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing
Niu, Clements, and Kim worked with nine people with disabilities (PwDs) from a Massachusetts disability advocacy group (pseudonymized as 'Campaign') to study how novice users adopt generative AI for creating first-person disability storytelling video…
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Reimagining Sign Language Technologies: Analyzing Translation Work of Chinese Deaf Online Content Creators
Tang and Piper investigate the translation practices of thirteen deaf Chinese online content creators who produce sign language videos for Kuaishou, Bilibili, Douyin, WeChat, and Xiaohongshu, reaching audiences that range from thousands to nearly a q…
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Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence
Accessibility and HCI research on dementia has moved away from the medical-model framing of 'recipients of care' toward dementia-friendly communities, interdependence, and person-centred support. But Czech and colleagues note a gap: most of this work…
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Beyond Descriptions: A Generative Scene2Audio Framework for Blind and Low-Vision Users to Experience Vista Landscapes
Scene description apps (Seeing AI, Be My AI, Envision) do a reasonable job of telling blind and low-vision (BLV) users what is in front of them, but they are built for utility - 'there is a chair'. They fail at the aesthetic, leisure, emotional exper…
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Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products
Blind users increasingly reach for AI tools like Be My AI (Be My Eyes' GPT-4-powered assistant) and ChatGPT to interpret the printed and PDF product manuals that accompany consumer goods - flat-pack furniture, alarm clocks, timers, ring lights, smart…
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From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality
Consumer VR is a visual-first medium, which in practice shuts out blind and low-vision (BLV) users. Tang and colleagues argue that existing accessible VR systems do help BLV users explore virtual environments (VEs), but they depend on head-mounted di…