Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 113 of 267
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Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children
This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohib…
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Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals
This paper presents MASI-VR (Multimodal Adaptive Social Intervention in Virtual Reality), a gaze-sensitive social skills training system designed to improve emotion recognition in adults with schizophrenia (SZ). Emotion recognition impairment is a co…
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Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD
This paper presents VDEAR (VR-based Driving Environment with Adaptive Response), a novel closed-loop virtual reality driving simulator designed specifically for individuals with autism spectrum disorder (ASD). The system addresses a critical gap in d…
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Effects of Aging on Small Target Selection with Touch Input
This study provides a detailed analysis of age-related touch selection errors on small touchscreen devices, extending prior work on mouse and pen interaction to finger touch input. Twenty older adults (ages 67-81, M=73.3) and sixteen younger adults (…
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Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 paper…
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A Comparison of Touchscreen and Mouse for Real-World and Abstract Tasks with Older Adults
This study investigates whether input device choice (touchscreen vs. mouse) affects performance on computerized cognitive tests for older adults, with implications for the C-TOC (Cognitive Testing on Computer) project developing self-administered onl…
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Mental Maps and the Use of Sensory Information by Blind and Partially Sighted People
This qualitative study addresses a significant gap in understanding how blind and partially sighted people form and use spatial representations (mental maps) during real-world travel. Through semi-structured interviews with 100 participants across fi…
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An Epidemiology-inspired Large-scale Analysis of Android App Accessibility
This paper presents the largest analysis of Android app accessibility to date, testing 9,999 free apps from the Rico repository for seven distinct accessibility barriers. Drawing on epidemiological methods, the authors frame accessibility barriers as…
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Exploring the Needs, Preferences, and Concerns of Persons with Visual Impairments Regarding Autonomous Vehicles
This paper presents two complementary studies exploring the needs, preferences, and concerns of people with visual impairments regarding autonomous vehicles—a technology that could fundamentally transform mobility for those who cannot drive conventio…
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Tactile Working Memory Capacity of Users Who Are Blind in an Electronic Travel Aid Application with a Vibration Belt
This paper investigates the tactile working memory capacity of users who are blind when using a vibrotactile belt for electronic travel aid (ETA) applications. ETAs that display obstacle information through vibration belts require users to integrate …