Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 112 of 267
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ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility
This paper presents ACE (Accessible Colour Evaluator), an online tool designed to help web developers and designers balance aesthetic preferences with accessibility requirements when choosing website color palettes. The research addresses a significa…
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(In)Visibility in Disability and Assistive Technology
This paper presents a meta-analysis examining how visibility operates in the experience of disability and the design of assistive technologies. The authors analyze data from three of their previous studies—Autcraft (a Minecraft server for children wi…
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Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities
This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynam…
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The Tangible Desktop: A Multimodal Approach to Nonvisual Computing
This paper identifies fundamental limitations of audio-only computer interfaces for blind and low-vision users and proposes a multimodal tangible alternative. The researchers conducted a 4-month field study at EmpowerTech, a computer training school …
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"Hands On" Visual Recognition for Visually Impaired Users
This paper presents a collaborative visual recognition system designed to help blind or visually impaired (BVI) users identify specific product instances — distinguishing between brands, models, or types of objects that feel similar when handled. Whi…
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Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia
This study examines the user experience of EVA Park, a multi-user virtual world designed specifically for people with aphasia (PWA) to practice conversations. Aphasia, a communication disorder most commonly caused by stroke (occurring in 45% of strok…
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Skin Conductance as an In Situ Marker for Emotional Arousal in Children with Neurodevelopmental Communication Impairments: Methodological Considerations and Clinical Implications
This paper explores the use of wearable biosensors to measure electrodermal activity (EDA) — specifically skin conductance — as a proxy for emotional arousal in children with neurodevelopmental communication impairments. While EDA has been used in ps…
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Effects of Virtual Reality Properties on User Experience of Individuals with Autism
This study systematically examines how five virtual reality user interface attributes affect the experience of high-functioning individuals with autism spectrum disorder (HFASD). The research addresses a critical gap in VR design guidelines for autis…
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Design of a Haptic-Gripper Virtual Reality System (Hg) for Analyzing Fine Motor Behaviors in Children with Autism
This paper presents Hg (Haptic-Gripper), a novel virtual reality system designed to assess and train fine motor skills in children with Autism Spectrum Disorder (ASD). While research on ASD has extensively focused on social and communication deficits…
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Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation
This paper presents Project Star Catcher (PSC), an immersive virtual reality game designed for upper limb rehabilitation in individuals with hemiparesis—weakness or partial paralysis affecting one side of the body, commonly resulting from stroke. The…