Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 125 of 267
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QC Speller: User Interface Design of a Hands-Free Touch-Free Speller with Brain Electroencephalogram Sensory Rhythm
This paper presents QC Speller, a novel brain-computer interface (BCI) text entry system designed for people with severe motor impairments who cannot use traditional keyboards, mice, or touchscreens. The system uses electroencephalography (EEG) to de…
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How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review
This comprehensive systematic literature review examines 20 years (2004–2024) of research on haptic assistive tools for people who are blind or have low vision (BLV), analyzing 132 papers from 11 major HCI venues including CHI, ASSETS, UIST, and IEEE…
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Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers
This paper presents scenario-based design (SBD) materials developed to facilitate future co-design sessions with autistic livestreamers on Twitch. Building on prior ethnographic research involving semi-structured interviews with 10 autistic adult str…
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Navigating the Cyborg Classroom: Telepresence Robots, Accessibility Challenges, and Inclusivity in the Classroom
This field study examines how telepresence robots—mobile robots with screens that allow remote users to move through physical spaces—facilitate or hinder accessibility and inclusivity in university classrooms. The researchers conducted participatory …
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Conversational Voice User Interfaces Supporting Individuals with Down Syndrome: A Literature Review
This systematic literature review examines 43 papers published between 1998 and 2023 on the use of Conversational Voice User Interfaces (CVUIs) to support individuals with Down syndrome. Using the PRISMA methodology, the authors searched ACM Digital …
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Exploring the SoundVizVR Plugin in the Development of Sound-Accessible Virtual Reality Games: Insights from Game Developers and Players
This paper presents SoundVizVR, a Unity plugin designed to make virtual reality games accessible to deaf and hard of hearing (DHH) users by visualizing in-game sounds. The research addresses a significant gap in VR accessibility—while visual content …
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Accessibility in Textile Crafting: A Critical Reflection on Making Technology, Disability, and Community
This paper examines what accessibility means in the context of textile crafting through a cross-sectional survey of 184 crafters with disabilities. The authors—both disabled/neurodivergent crafters and HCI researchers—adopt a critical participatory a…
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Understanding Research Themes and Interactions at Scale within Blind and Low-vision Research in ACM and IEEE
This 46-page extended article builds on a 2023 ASSETS paper to provide a comprehensive, field-agnostic analysis of blind and low-vision (BLV) research published in ACM and IEEE venues between 2010 and 2022. Using a mixed-methods approach combining qu…
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Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making
This systematic literature review examines the intersection of making/fabrication and accessibility through analysis of 113 papers published at ACM conferences between 2010 and 2023. The authors investigate three research questions: which disability …
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Social Media Apps: A Paradigm for Examining Usability of Mobile Apps for Working-Age Adults with Mild-Moderate Cognitive Disabilities
This empirical usability study examines how working-age adults (18-65) with mild-to-moderate cognitive disabilities interact with five mainstream social media apps: Facebook, Instagram, Pinterest, Snapchat, and Tumblr. The research addresses a signif…