Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 19 of 267
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iTagPDF: Towards Finally Automating PDF Accessibility
This CHI 2026 paper from Mowar, Steinfeld, and Bigham (Carnegie Mellon) presents iTagPDF, an automated system for tagging academic research PDFs so they are accessible to screen reader users. The authors argue that PDF accessibility has remained a pe…
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Understanding How Accessibility Practices Impact Teamwork in Mixed-Ability Teams that Collaborate Virtually
This CHI 2026 paper examines how accessibility practices shape teamwork in mixed-ability teams—teams composed of disabled and non-disabled members—who collaborate virtually. While prior research has documented individual access barriers and the accom…
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How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
This study is the first systematic evaluation of how well existing 3D accessibility (a11y) guidelines transfer to extended reality (XR) development in industry. The authors conducted 25 semi-structured interviews (1.5–3 hours each) with XR practition…
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Access Over Deception: Fighting Deceptive Patterns through Accessibility
This exploratory paper asks whether the Web Content Accessibility Guidelines (WCAG) and related European legislation — the European Accessibility Act (EAA), the Digital Services Act (DSA), and the upcoming Digital Fairness Act (DFA) — can be repurpos…
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Idea11y: Enhancing Accessibility in Collaborative Ideation for Blind or Low Vision Screen Reader Users
Digital whiteboards such as Miro and FigJam have become central to brainstorming, design sprints, and UX research, yet their reliance on freeform spatial layout, drag-and-drop manipulation, and rapid visual scanning leaves blind and low-vision (BLV) …
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Programmers Who Use Screen Readers in the Vibe Coding Era: Adaptation, Empowerment, and New Accessibility Landscape
This two-week, three-phase longitudinal study investigates how 16 blind and low-vision (BLV) programmers who rely on screen readers engage with advanced AI code assistants, specifically GitHub Copilot in Visual Studio Code. The study was motivated by…
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Toward Enhancing Subtitle Features in Mobile Apps: Analyzing User Reviews for Accessibility and Usability Insights
This large-scale study analyses user reviews from the Google Play Store to understand how people experience subtitle and caption features in mobile applications. The authors extracted roughly 180 million reviews from the top 340 Android apps across d…
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Accessibility-Driven Information Transformations in Mixed-Visual Ability Work Teams
This paper presents a five-day diary study with follow-up interviews and two focus groups, examining how mixed-visual ability work teams perform accessibility-driven information transformations. The authors recruited 30 participants (18 BLV, 12 sight…
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A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents
A11y-CUA is an open dataset and benchmark designed to expose the accessibility gap in Computer Use Agents (CUAs) — AI systems like OpenAI Operator, Anthropic Computer Use, and Microsoft Copilot that operate computers by taking screenshots and perform…
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A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-Situ
A11yExtensions introduces the concept of in-situ extensions for mobile AI assistive technology — add-on services that augment existing deployed applications like Seeing AI, Be My AI, and Lookout with additional features, without modifying or replacin…