Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 20 of 267
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RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People
RAVEN is a GenAI-powered system enabling blind and low-vision (BLV) users to query and modify 3D virtual environments in real time through natural language. Rather than relying on developer-defined static accessibility features (such as fixed audio d…
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Rethinking Interdependence in HCI: A Systematic Literature Review for Understanding its Use in Accessibility Studies
This paper presents a PRISMA-guided systematic literature review of 70 HCI accessibility papers that engage with the concept of interdependence, examining how the field has conceptualized and applied it. The authors started from 894 papers in the ACM…
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Toward Integrating AI Chat and Search: A User-Centered Perspective across Age Groups
This paper investigates how younger adults (25 participants, mean age 27) and older adults (22 participants, mean age 56) use AI chat (ChatGPT) and traditional search (Google Search) together to retrieve information. The research is framed around Vis…
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Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management
This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tr…
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Mapping Caregiver Needs to AI Chatbot Design: Strengths and Gaps in Mental Health Support for Alzheimer's and Dementia Caregivers
Family caregivers of individuals with Alzheimer's Disease and Related Dementias (AD/ADRD) face significant mental health challenges — including stress, anxiety, depression, compassion fatigue, anticipatory grief, and burnout — yet have limited access…
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Affective Wearable Haptic Interventions: A Systematic Literature Review
This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design spa…
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Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD
This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children i…
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Shiny Stories, Hidden Struggles: Investigating the Representation of Disability Through the Lens of LLMs
This paper investigates how Large Language Models (LLMs) represent disability by comparing AI-generated social media posts with self-descriptions from real people with disabilities on Reddit. The study addresses a critical gap in bias research: while…
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Designing Socially Assistive Robots for Perinatal Depression Screening: Insights and Ethical Considerations from Two Exploratory Studies
This paper reports two exploratory studies investigating the use of Socially Assistive Robots (SARs) for Perinatal Depression (PND) screening. PND affects up to 10% of individuals during pregnancy or postpartum, yet 50% of antenatal depression cases …
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Considerations for VR Integration into Human-Centered Computing Education
This paper investigates the practical considerations that Human-Centered Computing (HCC) educators perceive as important when integrating Virtual Reality (VR) into their teaching. Despite sustained interest in VR as an educational tool—particularly f…