Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 196 of 267
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Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports
This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to…
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Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
This paper presents Clew, an iOS app that leverages Apple’s ARKit augmented reality framework to help people who are blind or visually impaired (B/VI) navigate indoor environments — a setting where GPS is unreliable (accuracy drops to ~5m+ indoors). …
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Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media
This paper investigates how young adults with intellectual disability (ID) can leverage their existing social media participation — particularly on YouTube and Facebook — to develop new skills beyond entertainment. The researchers conducted a partici…
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RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots
This paper introduces RoboGraphics, a novel approach to creating dynamic tactile graphics by combining a touchscreen tablet, static laser-cut tactile overlays, and small mobile robots (Ozobot Bit 2.0, approximately one cubic inch, ~$60 each). Traditi…
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shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays
This paper presents shapeCAD, an accessible 3D modelling workflow that enables people who are blind or visually impaired (BVI) to author, explore, and modify 3D models using a combination of declarative programming (OpenSCAD scripts) and a 2.5D tacti…
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Deep Learning for Automatically Detecting Sidewalk Accessibility Problems Using Streetscape Imagery
This paper presents the first application of deep learning to automatically assess sidewalk accessibility from Google Street View (GSV) panoramas, addressing four types of accessibility problems: curb ramps, missing curb ramps, sidewalk obstructions,…
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A Demonstration of Molder: An Accessible Design Tool for Tactile Maps
This demonstration paper presents Molder, an accessible design tool that enables teachers of the visually impaired (TVIs) and orientation and mobility (O&M) specialists to create 3D printed tactile maps without requiring professional 3D modeling skil…
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Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments
This paper examines why so few mobile assistive technology research prototypes for people with visual impairments ever reach end users, and shares practical lessons from the authors’ experience developing and distributing three iOS apps through Every…
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Making Nonvisually: Lessons from the Field
This experience report shares lessons from a team of researchers, activists, and blind makers who conducted workshops introducing Arduino electronics to blind hobbyists and guided assembly of an accessible voltmeter prototype. The authors — including…
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Designing a Low-cost Finger Wearable Audio-tactile Device
This student research abstract describes the iterative design of ColorTact, a finger-worn wearable device that provides audio annotations when users explore tactile diagrams. The device addresses a fundamental limitation of conventional tactile graph…