Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
71 results found tagged children.
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The PhonicStick: A Joystick to Generate Novel Words Using Phonics
This short paper introduces the PhonicStick, a novel joystick-based device that enables non-speaking children to explore letter sounds (phonics) and blend them into words. The motivation stems from a key limitation of existing Voice Output Communicat…
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia
This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical fou…
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Coming to Grips: 3D Printing for Accessibility
This demonstration paper presents a case study of using consumer-grade 3D printing to create custom assistive devices for a student with limited hand motor ability at a special education facility. The work grew out of a six-month evaluation of making…
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A Computer-Based Method to Improve the Spelling of Children with Dyslexia
This paper presents a novel method for improving the spelling skills of children with dyslexia through error-based exercises delivered via an iPad game called DysEggxia (Piruletras in Spanish). Unlike traditional approaches that present correct words…
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BraillePlay: Educational Smartphone Games for Blind Children
This paper presents BraillePlay, a suite of four educational smartphone games designed to teach Braille character encodings to blind children aged 5 and older. The games are built on VBraille, a method for displaying Braille characters on a touchscre…
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Motion History to Improve Communication and Switch Access for People with Severe and Multiple Disabilities
This demo paper presents the application of Motion History — a computer vision technique that visualises a user's movement history as a heat map — to support communication and switch access for people with severe and multiple disabilities. The system…
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Evaluating the STANDUP Pun Generating Software with Children with Cerebral Palsy
This paper evaluates STANDUP (System To Augment Non-speakers' Dialogue Using Puns), software that uses natural language generation to enable children with complex communication needs (CCN) to create and tell novel punning riddles. Unlike traditional …
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Computer Usage by Children with Down Syndrome: Challenges and Future Research
This landmark study presents findings from a large-scale survey of approximately 600 parents of children with Down syndrome (DS) about their children's computer usage challenges. The research addresses a critical gap: while DS characteristics are wel…
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Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
This paper presents an evaluative study of a multimodal system combining a custom haptic device (Digital Clock Carpet) with a 3D audio-based video game (MOVA3D) to develop orientation and mobility (O&M) skills in blind school-aged children. The Digit…