Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
65 results found tagged game accessibility.
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Conversational Gestures for Direct Manipulation on the Audio Desktop
This paper by T. V. Raman of Adobe Systems' Advanced Technology Group presents a systematic methodology for designing auditory interfaces by decomposing visual interaction into "conversational gestures" — the atomic building blocks of human-computer …
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Sudoku Access: A Sudoku Game for People with Motor Disabilities
This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and spee…
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Blind Hero: Enabling Guitar Hero for the Visually Impaired
This paper from the University of Nevada, Reno presents Blind Hero, a modification of the popular video game Guitar Hero that replaces visual stimuli with haptic feedback to enable visually impaired players to participate. The system uses a custom ha…
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PowerUp: An Accessible Virtual World
This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players w…
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TextSL: A Command-Based Virtual World Interface for the Visually Impaired
This paper presents TextSL, a text-based client for the virtual world Second Life that enables access via screen readers. Second Life is a non-game virtual world where users control avatars to explore 3D environments, socialise with others, and inter…
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Rock Vibe: Rock Band® Computer Games for People with No or Limited Vision
This paper presents Rock Vibe, a modification of the commercial Rock Band® video game that replaces visual cues with haptic vibrations and audio feedback to enable people with no or limited vision to play the drumming component. The system uses an Ar…
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Vi-Bowling: A Tactile Spatial Exergame for Individuals with Visual Impairments
This paper presents VI Bowling, an accessible exergame (exercise video game) for blind and visually impaired players that introduces tactile dowsing — a novel interaction technique using vibrotactile feedback from a Nintendo Wii remote to perform spa…
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Broadening Accessibility Through Special Interests: A New Approach for Software Customization
This paper from MIT Media Lab presents a software approach for automatically embedding the special interests of individuals with autism spectrum disorder (ASD) into computer-based interventions. People with ASD often have intense, narrow interests — …
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Does a Sonar System Make a Blind Maze Navigation Computer Game More "Fun"?
This student research paper from the Blind Programming Project at Southern Illinois University Edwardsville presents "The Dark Labyrinth," a zombie-killing maze navigation game designed entirely for blind players. The broader project goal is to creat…
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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study
This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, t…