Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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Movement as Medium: Personalisation of Instruments for Inclusive Creative Expression in Disability-Led Performance
This CHI 2026 practice-based case study argues for personalisation — rather than generalised accessibility — as a design methodology for embodied gestural instruments used by performers with physical disability. The authors frame their contribution a…
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Robot-Assisted Social Dining as a White Glove Service
This CHI 2026 paper addresses a gap in the robot-assisted feeding literature: existing systems are almost exclusively evaluated in the lab or the home for solitary dining, leaving public, social contexts such as restaurants largely unstudied. The aut…
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Remembering with Reminiscope: Codesigning with Generative AI for Reminiscence Among Older Adults
This CHI 2026 paper presents two linked studies investigating how generative AI can support reminiscence among older adults, both individually and in group settings. In Study 1, the authors conducted individual co-design sessions with 16 residents of…
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Building Care That Fits Its People: Insights from Social Media-Enabled Community-Based Rehabilitation in Thailand
This CHI 2026 paper reports on a six-month, multi-platform social media intervention for Community-Based Rehabilitation (CBR) of stroke patients in rural Chiang Mai, Thailand. The authors co-designed content with clinicians, Village Health Volunteers…
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Towards LLM-powered Assistive Drone for Blind and Low Vision Users
Wei and colleagues built and evaluated a voice-based assistive drone prototype for blind and low-vision (BLV) users that leverages GPT-4o in two stages: generating step-by-step Python drone-control code from natural-language commands, and interpretin…
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Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence
Accessibility and HCI research on dementia has moved away from the medical-model framing of 'recipients of care' toward dementia-friendly communities, interdependence, and person-centred support. But Czech and colleagues note a gap: most of this work…
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Like, Comment & Caption: A Decade of Social Media Video Caption Research (2015-2025)
This CHI 2026 paper is a systematic literature review of 36 peer-reviewed studies on Social Media Video Captions (SMVC) published between 2015 and 2025, spanning HCI, accessibility, media studies, education, and language learning. The authors use 'SM…
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The ORBIT India Dataset: Understanding the Challenges of Collecting a Disability-First AI Dataset in Low-Resource Environments
This paper introduces ORBIT-India, the first teachable object recognition dataset contributed entirely by people who are blind or have low vision in India. It extends the UK/Canada-collected ORBIT dataset (Massiceti et al., 2021) to the Indian contex…
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AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension
AuslanSpell is an interactive learning tool that converts arbitrary English text into 3D motion-captured animations of Australian Sign Language (Auslan) fingerspelling, targeting hearing learners who struggle with the hardest part of sign-language le…
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SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals
SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected i…