Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
112 results found tagged wearable technology.
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Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages
Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and…
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Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts
This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and wor…
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"It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has…
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EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings
This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostil…
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SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals
SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected i…
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Towards Accessible Mobility Support: User-Centered Design of a Passive, Multi-Functional, Low-Cost Knee Exoskeleton
Lin et al. (Carnegie Mellon) propose a fully passive, unpowered knee exoskeleton that aims to sit in the gap between two unsatisfying options currently available to people with mobility impairments: static knee-ankle-foot orthoses (KAFOs), which are …
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Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management
This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tr…
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Affective Wearable Haptic Interventions: A Systematic Literature Review
This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design spa…
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The EasyCog Dataset: Towards Easier Cognitive Assessment with Passive Video Watching
This paper introduces EasyCog, the first large-scale multimodal dataset designed for low-burden, low-cost cognitive assessment using passive visual engagement. The core motivation is to address well-documented limitations of standard clinical cogniti…
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Tactile Emotions: Multimodal Affective Captioning with Haptics Improves Narrative Engagement for d/Deaf and Hard-of-Hearing Viewers
This paper explores a multimodal approach to affective captioning — captions that convey not just the words a speaker says but the emotional dimensions of their voice — for d/Deaf and Hard-of-Hearing (dhh) viewers. Prior work has shown that typograph…