Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
82 results found tagged virtual reality.
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Career Interview Readiness in Virtual Reality (CIRVR): A Platform for Simulated Interview Training for Autistic Individuals and Their Employers
This paper presents CIRVR (Career Interview Readiness in Virtual Reality), a closed-loop adaptive VR platform designed to help autistic individuals practice job interview skills. The system addresses a critical employment barrier: only 10-50% of auti…
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INC-Hg: An Intelligent Collaborative Haptic-Gripper Virtual Reality System for Children with Autism to Develop Social Skills
This paper presents INC-Hg (Intelligent Collaborative Haptic-Gripper), a VR system designed to help children with autism spectrum disorder (ASD) practice collaborative and social communication skills. The system addresses a significant challenge: tra…
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MetaCogs: Mitigating Executive Dysfunction via Agent-based Modeling for Metacognitive Strategy Development
This study presents MetaCogs, a virtual reality experience designed to teach metacognitive strategies for managing executive dysfunction. Rather than targeting autistic or ADHD individuals as populations needing "intervention," the research centers a…
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A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired
This scoping review systematically examines how Head-Mounted Displays (HMDs) have been used for visual assistance and therapy for people with visual impairments. The authors searched six databases (IEEE, ACM, Springer, ScienceDirect, Web of Science, …
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Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement
This paper addresses a significant accessibility barrier in virtual reality: the requirement to use two motion controllers simultaneously for bimanual interactions. Many VR applications assume users can hold and manipulate two controllers, excluding …
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A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments
This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the abi…
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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
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Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning
This research addresses the significant employment barriers faced by autistic adults, with job interviews identified as a primary obstacle. The researchers developed a physiological stress detection system integrated with CIRVR (Career Interview Read…
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An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibi…
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How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions
This research investigates whether allowing adolescents with autism spectrum disorder (ASD) to customize the appearance of virtual humans in a 3D training game improves their interaction performance and user experience. The authors developed "Imagina…