Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
82 results found tagged virtual reality.
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An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder
This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spec…
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Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism
This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive techno…
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Enabling the blind in virtual worlds
This paper from IBM's Human Ability and Accessibility Center describes experimental techniques for enabling blind users to participate in virtual world environments. Unlike conventional web content where text and images can be given alternative descr…
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WebSight: Using AR and WebGL shaders to assist the visually impaired
This demonstration paper presents WebSight, a browser-based augmented reality system that uses WebGL shaders to process a smartphone’s live camera feed in real time, enhancing visual features to assist people with low vision in navigating real-world …
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Insights for More Usable VR for People with Amblyopia
This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by …
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Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality
This short paper presents a method for using virtual reality exergaming to identify personalized comfort areas in 3D space for people with upper extremity mobility impairments (UEMIs), enabling optimal placement of assistive technology input devices …
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Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills
This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over…
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"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility
This paper presents the first in-depth investigation of VR accessibility for people with limited mobility, a population largely overlooked in VR research that has focused primarily on rehabilitation applications rather than mainstream consumer VR use…
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Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality
This demonstration paper presents SAIL (Signing Avatars & Immersive Learning), the first ASL instructional system built for immersive virtual reality. Developed at Gallaudet University by a majority-Deaf team, SAIL uses a signing avatar — a computer-…
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Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility
Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design f…