Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
132 results found tagged aging.
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Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone
This study investigates why physical activity (PA) promoting technologies fail to meet the needs of older adults living alone, and how technology might better support their exercise engagement. The researchers conducted a multi-stage design process w…
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Situated Understanding of Errors in Older Adults' Interactions with Voice Assistants: A Month-Long, In-Home Study
This month-long field study examined how 15 older adults (ages 66-94) interact with voice assistants in their homes, with a particular focus on errors and conversational breakdowns. The researchers deployed Amazon Echo Dot smart speakers augmented wi…
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The Intersecting Liminality of Technology Adoption and Disability during Life Transitions
This paper introduces the concept of "intersecting liminality" to explain how people with disabilities navigate technology adoption during major life transitions. The research combines two complementary studies: semi-structured interviews with 22 bli…
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"I knew that, I was just testing you": Understanding Older Adults' Impression Management Tactics During Usability Studies
This paper investigates how older adults (65+) engage in impression management (IM) during usability studies—conscious or unconscious behaviors to present themselves favorably to researchers. While IM is known to affect research validity, its specifi…
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A Unifying Notification System To Scale Up Assistive Services
This paper addresses a fundamental scalability problem in assistive technology for older adults: the "silo-based" approach where each assistive service (pill reminders, door monitors, activity trackers) implements its own notification system. When ol…
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Accessible Mobile Biometrics for Elderly
This paper presents one of the first accessibility evaluations of mobile biometric authentication, focusing on elderly users making Point of Sale payments via smartphone. The researchers developed an Android app using NFC communication and two biomet…
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Balance Assessment in Fall-Prevention Exergames
This paper presents two exergames designed to motivate elderly adults to perform fall-prevention exercises while simultaneously collecting balance assessment data using the Nintendo Wii Balance Board (WBB). Falls are a major health concern for older …
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A Tool for Capturing Essential Preferences
This demonstration paper presents the First Discovery Tool, a multimodal web-based application designed to help people discover and set essential accessibility preferences — such as large fonts, high contrast, speech output, or one-handed keyboard us…
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Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach
This experience report presents narratives from learners and student tutors participating in the BASIC (Building Adult Skills in Computing) program at Michigan Technological University, which has paired university students with older community member…
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AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia
This paper presents AMI (Adaptable Music Interface), a tangible, modular music player designed to be reconfigured by caregivers to match the changing needs and preferences of individuals with dementia. Over 46 million people worldwide live with demen…