Glossary

Searchable terminology from accessibility, web standards, and related fields.

122 results found in Inclusive Design.

Dementia-Friendly Community (Dementia Friendly Community)
An approach to inclusion in which public spaces, services, programs, and technologies are designed so that people living with dementia can continue to participate as active community members - shoppin…
Design Exclusion (Exclusion Audit, Technology Exclusion)
The process by which certain users are prevented from effectively using a product or service due to mismatches between the design of the technology and their abilities, circumstances, or available res…
Design Justice
A framework that centers the perspectives of people who are most impacted by design decisions, ensuring that design processes, practices, and outcomes distribute benefits and burdens equitably. Coined…
Design Saviorism
A problematic dynamic in design practice where nondisabled designers position themselves as rescuers of disabled people, seeking praise while attempting to fix something that is not broken. Design sav…
Design for Dynamic Diversity (D3, DDD)
A design paradigm proposed by Gregor, Newell, and Zajicek (2002) that explicitly accounts for the fact that human abilities are not static but change dynamically over time, particularly as people age.…
Desire Paths (Desire lines)
A term from urban design describing the unofficial trails that pedestrians wear into grass or dirt when built sidewalks do not meet their needs - the visible trace of an infrastructure users have impr…
Device Independence (Device-Independent Design, Input Agnostic Design)
A web design principle that ensures content and functionality are accessible regardless of the input device or interaction method used to access them. Device-independent design avoids assumptions abou…
Disability-Led Design (Disability-Led)
A design practice in which people with disabilities are not consultants, test subjects, or "users" but the authors, directors, and decision-makers shaping the work. Disability-led projects invert the …
Disability-Related Embodied Empathy from Existing Media (DREEM)
A design pedagogy approach, introduced by Baltaxe-Admony et al., that does not translate specific aspects of disability theory into technology requirements but instead develops curricula that sensitis…
Disability-first Design (Disability-first Approach, Disability-centered Design)
A design and research methodology that positions disabled people as active contributors and decision-makers rather than passive subjects or end-users in technology development. In contrast to approach…
Discoverability (Feature Discoverability)
The degree to which a user can find and become aware of a feature, setting, or capability within a system. In accessibility, discoverability is a critical challenge because users who could benefit fro…
Dual User Interface (Dual Interface, Concurrent Accessible Interface)
An interface design approach in which two distinct, purpose-built user interfaces are provided simultaneously for different user groups — typically one visual interface for sighted users and one non-v…
Empathy Tools (Empathy Aids, Empathy-building Tools, Age Suits)
Empathy tools are physical or digital artefacts designed to give non-disabled designers a limited first-hand experience of specific impairments or ageing effects — cataract-simulating goggles, blurrin…
Exercise Accessibility (Fitness Accessibility, Accessible Physical Activity)
The design of exercise environments, equipment, programs, and technologies to be usable by people with disabilities. Exercise accessibility encompasses both physical spaces (accessible gyms, adapted t…
Experience-Based Co-Design (EBCD)
A participatory methodology originally developed in UK health services research that treats people's lived experience - their 'emotional touch-points' of confusion, frustration, or insight - as the co…
External Human-Machine Interface (eHMI, External HMI)
A class of interfaces on the exterior of a vehicle — typically an automated or autonomous vehicle — designed to communicate the vehicle's intent, awareness, or state to pedestrians, cyclists, and othe…
Fluctuating Disability (Variable Disability)
A disability whose symptoms and severity vary over time, sometimes day to day or even hour to hour. People with fluctuating disabilities may experience periods of relatively high function alternating …
Gerontechnology (Gerontech)
An interdisciplinary field combining gerontology (the study of aging) and technology to design products, services, and environments that support the health, independence, and quality of life of older …
Graphic Captions (Visual Captions, Animated Captions)
A captioning approach that uses visual elements such as GIFs, animated stickers, icons, or emojis to represent sounds in audio-visual content, as an alternative or complement to traditional text-based…
Graphical Model (Visual Model, Graphical Representation)
In educational and accessibility contexts, a visual representation system that uses shapes, colours, spatial relationships, and physical manipulation to convey abstract concepts. Graphical models for …