Glossary
Searchable terminology from accessibility, web standards, and related fields.
122 results found in Inclusive Design.
- Handicapping (Handicap System, Player Balancing)
- A mechanism that asymmetrically adjusts game or contest conditions so competitors of differing ability have more equal chances to win or participate meaningfully. Long established in sports such as go…
- Human-AI Co-Creation (Human-AI Co-Creative, Co-Creative AI, Mixed-Initiative Co-Creation)
- Human-AI co-creation refers to creative work in which a person and an AI system iteratively contribute to the same artifact, with each shaping the other's next move rather than the AI acting as a one-…
- Human-Centered AI (HCAI, Human-Centered Artificial Intelligence, HCXAI, Human-Centered Explainable AI)
- Human-Centered AI (HCAI) is a design and research orientation that places human experience, context, agency, and values at the center of how AI systems are built and evaluated, rather than optimizing …
- Human-Centered Computing (Human-Centred Computing, People-Centered Computing)
- Human-centered computing is an approach to technology design and development that places human needs, capabilities, and experiences at the center of the design process. It emphasizes understanding the…
- Human-Machine Interface (HMI, Human-Computer Interface)
- The point of interaction between a human user and a machine, system, or device, encompassing the hardware and software through which users communicate with and control technology. In the context of ac…
- Image-Based Interface (Photo-Based Interface, Picture-Based Interface)
- A user interface design approach that uses photographs, icons, or other visual images as the primary means of interaction and identification, minimizing or eliminating the need for text. Image-based i…
- Inclusive Design (Inclusive Design Methodology)
- A design methodology that considers the full range of human diversity from the outset of the design process, including ability, language, culture, gender, and age. Inclusive design differs from access…
- Inclusive Esports (Accessible Esports)
- A framing of competitive gaming that enables players with and without disabilities to compete on common terms — through universal input modalities (e.g., EMG, motion sensing, eye tracking), accessible…
- Inclusive Learning (Inclusive Education Design, Accessible Learning)
- An educational approach that ensures all learners, including those with disabilities, can fully participate in and benefit from learning activities and materials. Inclusive learning involves designing…
- Inclusive Privacy (Accessible Privacy, Privacy and Accessibility)
- An emerging field of research and practice focused on designing security and privacy mechanisms that are inclusive of people with diverse characteristics, abilities, needs, and values — particularly p…
- Inclusive Thinking
- A design and problem-solving mindset that treats the needs of people with diverse abilities as a core consideration from the outset of a project, rather than as an afterthought or accommodation added …
- Infrastructuring for Access
- A design approach introduced by Wang and Marie (CHI 2026) that combines HCI's infrastructuring theory with Disability Studies and Repair Studies. Rather than focusing on removing barriers or accommoda…
- Intellectual Disability (ID, Learning Disability (UK), Cognitive Disability, Developmental Disability)
- A condition characterized by significant limitations in both intellectual functioning (reasoning, learning, problem-solving) and adaptive behavior (conceptual, social, and practical skills) that origi…
- Interaction Framing (Narrative Framing, Framing (Interaction Design))
- Interaction framing refers to the way a system positions the user's role and the meaning of their input, independent of the underlying mechanics. The same choice can be framed as completing a task ("s…
- Interest-Based Personalisation (Interest-Based Customization, Special Interest Embedding)
- A software design strategy in which content, visuals, or activities are customised to reflect a user's personal interests or preferences in order to increase engagement and motivation. In the context …
- Interface Personalisation (Interface Personalization, UI Personalisation, Adaptive Interface)
- The ability for users to configure and customise the user interface of a digital system to match their individual needs, preferences, and abilities. In accessibility contexts, interface personalisatio…
- Intergroup Contact Theory (ICT, Contact Hypothesis)
- A social-psychology theory, originating with Gordon Allport's 1954 contact hypothesis and elaborated by Pettigrew, Tropp, and others, which holds that positive, meaningful interaction between members …
- Learning Design (IMS Learning Design, IMS LD)
- A specification from IMS Global Learning Consortium (based on the Educational Modeling Language) that provides a framework for describing the structure and sequence of learning activities, roles, and …
- Loosely Coupled Interaction (Loosely Coupled Dual Interaction)
- An interaction architecture in which two or more user interfaces share the same underlying content and data but operate independently through separate, non-overlapping input and output modalities. In …
- Low-Barrier Access (Low-Barrier Technology)
- Technology or services designed to minimize obstacles to initial use, including cost, setup complexity, training requirements, and technical prerequisites. Low-barrier access is particularly important…