Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 111 of 333

Emotional Mediation Hypothesis
A theoretical account, originating in work by Palmer and colleagues, that explains cross-modal associations between sensory attributes (such as colors and musical timbres) as being mediated by shared …
Emotional Regulation (Emotion Regulation, Affect Regulation)
The ability to manage, modify, and respond to emotional experiences in ways that are situationally appropriate and aligned with one's goals. Emotional regulation is a significant challenge for people …
Emotional Safety (Psychological Safety)
A condition in which individuals feel secure enough to participate, take risks, and make mistakes without fear of embarrassment, judgment, or social stigma. In accessible learning environments, emotio…
Emotional regulation (Emotion regulation, Affect regulation, Self-regulation)
The ability to monitor, evaluate, and modify emotional responses to meet situational demands and personal goals. Emotional regulation is often challenging for people with ADHD, autism, anxiety, and ot…
Empathetic technical support (Humanizing tech support)
Technical assistance that combines practical problem-solving with emotional attunement to the user's affective state, particularly important when supporting disabled users who may experience frustrati…
Empathy (Empathic design, User empathy)
In the context of human-centered design and accessibility, empathy refers to the capacity to understand and share the experiences, needs, emotions, and challenges of users who differ from the designer…
Empathy Lab (Accessibility Lab, Assistive Technology Lab, AT Lab)
A dedicated physical or virtual space where designers, developers, and other team members can experience digital products using assistive technologies and simulations of various disabilities. Empathy …
Empathy Simulation (Disability Simulation, Impairment Simulation)
A design technique where non-disabled people temporarily simulate a disability experience — such as wearing a blindfold, using a wheelchair, or restricting hand movement — to develop empathy and under…
Empathy Tools (Empathy Aids, Empathy-building Tools, Age Suits)
Empathy tools are physical or digital artefacts designed to give non-disabled designers a limited first-hand experience of specific impairments or ageing effects — cataract-simulating goggles, blurrin…
Empathy in Design (Design Empathy, Empathic Design)
Empathy in design refers to the ability and practice of understanding and sharing the feelings, perspectives, and experiences of the people who will use a product or service. In accessibility contexts…
Employee Onboarding Accessibility (Accessible Onboarding, Inclusive Onboarding)
The practice of ensuring that the employee onboarding process — including signing contracts, completing HR forms, accessing web portals, and orientation activities — is fully accessible to people with…
Employment Accessibility (Workplace Accessibility, Job Accessibility, Accessible Employment)
The broad concept of ensuring that all aspects of finding, applying for, interviewing for, and performing a job are accessible to people with disabilities. Employment accessibility encompasses accessi…
Employment Discrimination (Workplace Discrimination, Hiring Discrimination)
Unjust or unequal treatment of workers or job seekers on the basis of protected characteristics including disability, age, race, gender, religion, national origin, or sexual orientation. In the United…
Empowerment
A process through which individuals with disabilities gain control over their own lives, make informed decisions, and develop the skills, knowledge, and confidence to advocate for themselves. In acces…
Emulated Empathy
Emulated empathy is the design strategy, central to AI companion systems, of producing interactional cues - attentive language, affective mirroring, memory of previously shared information - that simu…
End Effector (Haptic Stylus, Haptic Pen)
The physical component of a haptic device that the user directly touches or manipulates to interact with a virtual environment. In assistive technology contexts, end effectors translate digital inform…
End-User Auditing (User-Led Auditing, End User Audits)
An approach to AI auditing in which everyday users — rather than professional evaluators — identify problems, biases, or harms in AI outputs based on their lived experience. End-user auditing is parti…
End-User Customization (User Customization, Personalisation)
The ability for users to modify the presentation or behaviour of a digital interface according to their individual preferences and needs. In accessibility, end-user customization is particularly impor…
End-User Elicitation (Elicitation Study, User-Defined Gestures)
A participatory research method where end users are asked to propose or create their own interaction techniques, gestures, or commands for a given system function, rather than having researchers presc…
End-User Programming (EUP, End-User Development, EUD)
A design approach that enables people without formal programming training to create, modify, or combine software behaviors to suit their own needs. Typical end-user programming systems expose computat…