Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 169 of 333

Learning Management System (LMS)
A software platform used to create, deliver, manage, and track educational content and learning activities. Common examples include Blackboard, Moodle, Canvas, and Google Classroom. In the context of …
Learning Object (LO, Reusable Learning Object, RLO)
A self-contained, reusable unit of educational content that can be independently accessed, combined with other learning objects, and delivered across different learning management systems. Learning ob…
Learning Object Metadata (LOM, IEEE LOM)
A data model used to describe learning resources, standardized by IEEE (IEEE 1484.12.1). Learning Object Metadata defines a set of elements organized into categories including general, lifecycle, tech…
Learning Vector Quantization (LVQ)
A supervised machine learning algorithm used for pattern classification, commonly applied in brain-computer interface systems to classify EEG signals. LVQ works by creating a set of reference vectors …
Learning by Doing (Incidental Learning, Learning-While-Doing)
Learning by doing is a pedagogical and interface design principle in which skills are acquired through the process of performing tasks rather than through separate, explicit instruction. In human-comp…
Leber Hereditary Optic Neuropathy (LHON)
A maternally inherited genetic condition that causes sudden or rapid loss of central vision, typically affecting young adults between the ages of 15 and 35. LHON results from mutations in mitochondria…
Lecture Accessibility (Accessible Lectures, Accessible Educational Media)
The practice of designing and delivering lectures and associated educational materials so that they are usable by students with disabilities, including those who are blind, have low vision, are deaf, …
Lecture Captioning (Classroom Captioning, Lecture Transcription)
The real-time or post-production conversion of spoken lecture content into text, displayed to students during or after a class session. Lecture captioning can be performed by human captioners (such as…
Lecture Capture (Lecture Recording, Classroom Recording)
The process of recording classroom lectures, presentations, or educational sessions using video, audio, and screen capture technology for later review by students. Lecture capture systems range from s…
Lee Silverman Voice Treatment (LSVT, LSVT LOUD)
An evidence-based speech therapy programme originally developed for individuals with Parkinson's disease that focuses on increasing vocal loudness as the primary mechanism for improving overall speech…
Legal Blindness (Legally Blind)
A level of vision loss defined in many countries as visual acuity of 20/200 or less in the better eye with best correction, or a visual field of 20 degrees or less. Legal blindness does not necessaril…
Legal blindness (Legally blind)
A level of visual impairment defined in many jurisdictions as visual acuity of 20/200 or worse in the better eye with best correction, or a visual field of 20 degrees or less. Legal blindness is an ad…
Legally Blind (Legal Blindness)
A legal classification of visual impairment used to determine eligibility for government benefits, rehabilitation services, and disability accommodations. In the United States, legal blindness is defi…
Legibility
The visual clarity with which individual characters, words, and blocks of text can be distinguished and recognised. Legibility is influenced by font choice (sans-serif fonts are generally more legible…
Legion:Scribe (Scribe, Legion Scribe)
A crowd captioning system developed at the University of Rochester that enables multiple non-expert typists to collectively produce real-time captions by simultaneously typing partial transcriptions o…
Legitimate Peripheral Participation (LPP)
A concept from Jean Lave and Etienne Wenger's situated-learning theory describing how newcomers join a community of practice by first participating in peripheral, lower-stakes activities and gradually…
Letter Reversal (Mirror Writing, Character Reversal)
A reading or writing difficulty where visually similar letters are confused or substituted for one another, such as swapping b for d, or p for q. Letter reversal is commonly associated with dyslexia a…
Leukodystrophy (Leukodystrophies)
Leukodystrophy is a group of rare, progressive, metabolic, genetic diseases that affect the brain, spinal cord, and peripheral nerves by damaging the white matter (myelin sheath) that insulates nerve …
Level of Detail (LOD)
A technique in computer graphics and information design where the amount of detail presented varies based on context, typically distance or user interaction. In 3-D environments, objects farther from …
Levenshtein Distance (Edit Distance)
A metric that measures the minimum number of single-character edits (insertions, deletions, and substitutions) needed to transform one string into another. In accessibility research, Levenshtein dista…