Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Disability, Differences, and Diversity: Revisiting Inclusive Design and Access
This 2026 CHI EA meetup position paper — authored by 15 researchers across eleven European and Asian institutions — frames the current moment in accessibility as a policy-compliance inflection point and invites the HCI community to resist a complianc…
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Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence
Accessibility and HCI research on dementia has moved away from the medical-model framing of 'recipients of care' toward dementia-friendly communities, interdependence, and person-centred support. But Czech and colleagues note a gap: most of this work…
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Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products
Blind users increasingly reach for AI tools like Be My AI (Be My Eyes' GPT-4-powered assistant) and ChatGPT to interpret the printed and PDF product manuals that accompany consumer goods - flat-pack furniture, alarm clocks, timers, ring lights, smart…
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Redesigning Educational Videos for Deaf and Hard-of-Hearing Learners
Educational videos have exploded in higher education and online learning, but accessibility guidance for d/Deaf and Hard-of-Hearing (DHH) learners has barely moved beyond captions and transcripts. Chen and colleagues argue this is a theoretical gap a…
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ATTENPlay: A Game-Based Attention Network Test for Autistic Children
This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repe…
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Advancing Inclusive Digital Well-Being Tools: How Neurodivergent Students Use Distraction Blockers
This CHI 2026 paper asks whether digital distraction blockers — Apple Screen Time, Forest, Freedom, StayFocusd, and similar tools — actually serve the neurodivergent post-secondary students who are arguably their most marginal audience, or whether bl…
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Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People
This CHI 2026 paper is a companion to Xu et al. 2026 (10.1145/3772318.3791557) but with a broader, two-stage inclusive-design focus: selecting appropriate visual eHMI concepts for Deaf and Hard-of-Hearing (DHH) pedestrians and then evaluating how vis…
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Co-Design of Technology with and for People with Intellectual Disabilities: A Scoping Review of Methods and Inclusion Strategies
This scoping review examines how people with Intellectual Disabilities (ID) and their support networks have been involved in the co-design of technology, addressing a persistent gap: despite HCI's growing emphasis on inclusive design, people with ID …
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I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning
This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who…
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Considerations for VR Integration into Human-Centered Computing Education
This paper investigates the practical considerations that Human-Centered Computing (HCC) educators perceive as important when integrating Virtual Reality (VR) into their teaching. Despite sustained interest in VR as an educational tool—particularly f…