Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
30 results found tagged mental health.
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Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury
This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, ag…
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Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities
This paper explores how to design mobile apps that help people with intellectual and developmental disabilities (I/DD) engage in post-trauma self-regulation (PTSR) — activities that help manage negative emotional effects like anxiety, grief, and stre…
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"I'm Ok Because I'm Alive": Understanding Socio-cultural Accessibility Barriers for Refugees with Disabilities in the US
This qualitative study investigates the accessibility barriers faced by refugees with disabilities in the United States, drawing on interviews with six experts who serve refugee populations in Baltimore, Maryland. The research was conducted during th…
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Investigating Day-to-day Experiences with Conversational Agents by Users with Traumatic Brain Injury
This paper presents a four-week in-the-wild field study investigating how nine adults with moderate-to-severe traumatic brain injury (TBI) in the chronic stage (1-19 years post-injury) used Amazon Alexa on Echo Dot devices in their homes. TBI can cau…
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Cognitive Accessibility of Digital Payments: A Literature Review
This literature review examines 30 scholarly publications (2012-2022) to characterize the cognitive accessibility challenges and design strategies for digital payments, focusing on the experiences of older adults and people with neurodiverse needs in…
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"It was Mentally Painful to Try and Stop": Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
This paper presents the first in-depth interview study examining the diverse triggers, compulsions, and self-management strategies of people with Obsessive-Compulsive Disorder to inform the design of just-in-time intervention technologies. The resear…
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Disclosure of Neurodivergence in Software Workplaces: a Mixed Methods Study of Forum and Survey Perspectives
This paper presents a large-scale mixed-methods study examining how neurodivergent software developers navigate the decision to disclose their neurodivergence at work. The researchers combined qualitative analysis of 99 posts and their comments from …
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"I Felt Like I Was in a Fishbowl": Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education
This paper presents the first ethnographic study of telepresence robot use by students with non-visible disabilities in higher education. The researchers conducted a 10-week ethnography in a postgraduate seminar course at University College London, w…
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Online Support Communities for Older People: Investigating Network Patterns and Characteristics of Social Support
This paper describes a PhD research programme investigating how older people exchange social support in online communities, using SeniorNet's depression discussion board as the primary study site. The author argues that while much accessibility work …
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Designing Accessible, Explainable AI (XAI) Experiences
This paper examines the intersection of explainable AI (XAI) and accessibility, identifying two primary concerns that the XAI field has largely overlooked. The first concern is accessibility at the XAI interface itself. While XAI techniques like visu…