Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
99 results found tagged personalization.
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Modeling Touch Input for Users with Motor Impairments: Empirical Insights into Training Size Requirements
This CHI Extended Abstract addresses a practical question for ability-based design: how many touch observations do you actually need before you can build a user-specific model of someone's touch performance? Most touch modeling work, including Bayesi…
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ViDscribe: Multimodal AI for Customizing Audio Description and Question Answering in Online Videos
Cheema and colleagues (Arizona State University and Saarland University) present ViDscribe, a web platform that layers AI-generated audio description (AD) and conversational visual question answering (VQA) on top of arbitrary YouTube videos for blind…
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Turning the Knobs of Musical Emotion: Designing Emotion-Oriented Audio Control Interface for Cochlear Implant Users
Kim, Song, and Lee (KAIST) tackle a persistent but under-designed problem in hearing accessibility: cochlear implant (CI) users can hear music but receive it in a spectrally coarse, pitch-degraded form that blunts emotional perception. Rather than pu…
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SituFont: A Just-in-Time Adaptive Intervention Interface for Enhancing Mobile Readability in Situational Visual Impairments
SituFont is a smartphone reading interface that treats situational visual impairment (SVI) as a first-class design target and dynamically adjusts font parameters in response to real-time context. The authors argue that static accessibility settings a…
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Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users
This CHI 2026 paper investigates how blind users can exert control over responses generated by conversational visual question answering (VQA) systems built on vision-language models. While prompting and steering techniques are well established in gen…
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GenRole: Personalizing Role Play for Educators Supporting Autistic Students' Social Interaction Learning
This CHI 2026 paper introduces GenRole, a generative-AI system that helps educators build personalised role-play activities for teaching social interaction skills to autistic children. Motivated by the gap between role-play as a well-evidenced teachi…
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Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages
Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and…
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A Personalized and Adaptable User Interface for a Speech and Cursor Brain-Computer Interface
This paper reports on the user interface design for an intracortical brain-computer interface (BCI) deployed for everyday at-home use by people with severe paralysis. The work centers on a 22-month longitudinal co-design study with one BrainGate2 tri…
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I, Robot? Exploring Ultra-Personalized AI-Powered AAC; an Autoethnographic Account
This paper is a multi-month autoethnographic study by an AAC (Augmentative and Alternative Communication) user-researcher who fine-tuned a personalized large language model on his own communication data and then used it as the suggestion engine in hi…
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Do-It-Yourself AAC: Co-Designing User-Programmable AI Communication Tools with People with Aphasia
Lee and Valencia explore how people with aphasia (PWA) can become designers of their own AI-powered augmentative and alternative communication (AAC) tools rather than users of rigid, pre-built systems. The authors note that aphasia, a language disord…