Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
65 results found tagged game accessibility.
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Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application
This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras ma…
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Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy
This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children…
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Turning Off-The-Shelf Games into Biofeedback Games
This demonstration paper presents two systems that convert existing commercial off-the-shelf games into biofeedback (BF) training games for people with cognitive impairments. Biofeedback training — particularly neurofeedback using EEG — has been show…
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Reusable Game Interfaces for People with Disabilities
This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while game…
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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An Empirical Study of Issues and Barriers to Mainstream Video Game Accessibility
This paper investigates the real-world state of video game accessibility through two complementary empirical studies. The first is an online survey of 55 gamers with disabilities, exploring their gaming habits, the platforms they use, the types of ga…
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Motion-Games in Brain Injury Rehabilitation: An In-Situ Multi-Method Study of Inpatient Care
This poster paper explores how commercial motion-based video games (Xbox Kinect, Nintendo Wii) are used in a rehabilitation hospital for patients with brain injuries. The researchers collaborated with therapists at the Schwab Rehabilitation Hospital …
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Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise
This paper presents Eyes-Free Yoga, an exergame built on the Microsoft Kinect that teaches six yoga poses to people who are blind or low vision using entirely auditory feedback. Research shows that people with visual impairments are more likely to be…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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VBGhost: A Braille-Based Educational Smartphone Game for Children
This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters…