Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 7 of 267
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From Barriers to Blueprints: A Critical Systematic Review of Older Adults and Social VR
Conte, Munteanu, and Sapkota conduct a critical systematic review of 85 HCI papers (2017-2024) on older adults and social VR, arguing that the dominant narrative — which frames older adults as deficient users who struggle to adopt VR — is itself a pr…
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Disqualified by Disability: The Exclusion of Disabled Workers by Digitized Hiring Assessments
Luria, Scherer, Aboulafia, and Thakur — researchers at the Center for Democracy and Technology — conduct a qualitative, human-centered study of how "digitized assessments" (personality tests, gamified cognitive tests, situational judgement tests, emo…
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User Experience of Autonomous Ferries: What Passengers Need and How to Design for It
Petermann and colleagues report one of the first in-depth qualitative studies of passenger experience on an autonomous urban ferry, drawing on 164 post-ride semi-structured interviews conducted during a three-week public trial of milliAmpere 2 in Tro…
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Interface Support for Evaluating Disability Bias in AI-Generated Images
Mack and colleagues investigate whether interface-level interventions can help users of generative text-to-image (T2I) tools recognise and avoid disability stereotypes in AI-generated images. The authors frame the work around a gap in AI safety: whil…
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LingoLift: Supporting Educators in Personalized Oral Language Teaching for Autistic Children through Content Generation
This CHI 2026 paper presents LingoLift, a generative AI system that supports special-education teachers and speech-language pathologists in preparing and delivering personalized oral language lessons for autistic children. The authors argue that exis…
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Social Play Between Deaf and Hard of Hearing Children and Hearing Peers: Learning from Children and School Ecosystems
This CHI 2026 paper investigates how Deaf and Hard of Hearing (DHH) children and their hearing peers engage in social play on school playgrounds, and how the surrounding school ecosystem shapes those interactions. The authors frame the work with Bron…
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Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences
This CHI 2026 paper reports a three-year participatory co-design cycle with synaesthetes - people who involuntarily experience cross-sensory perceptions such as seeing colours when hearing music or feeling tactile sensations when reading letters. The…
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From Preference to Performance: Patient-Centered Design of Multimodal Cueing in Parkinson's Disease Gait Training
This CHI 2026 paper reports a patient-centered design and evaluation of a wearable multimodal cueing system for gait rehabilitation in early-stage Parkinson's disease (PD). The authors first run semi-structured interviews with 10 early-stage PD patie…
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Bridging Visual Asymmetry: Exploring AI-Mediated Communication Support for Parents with Visual Impairments and Their Sighted Children in Outdoor Informal Learning
This CHI 2026 paper investigates how AI-mediated communication can support parents with visual impairments (PVI) in engaging their sighted children during outdoor informal learning - settings like parks, insect houses, and museums where unplanned, vi…
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Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users
This CHI 2026 paper investigates how blind users can exert control over responses generated by conversational visual question answering (VQA) systems built on vision-language models. While prompting and steering techniques are well established in gen…