Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 8 of 267
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AI That Moves With You: A Review of Interactive Technologies Powered by Large Foundation Models for Mobility Impairment
This paper is a scoping review (PRISMA-ScR) of how large foundation models - LLMs, large vision models, and vision-language models - are being woven into interactive assistive technologies for people with mobility impairments, covering publications f…
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Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity
People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. …
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ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp
Sighted people pre-shape their hand before touching an object - a visually-driven anticipatory grasp plan that visually impaired (VI) users cannot form, leading to the characteristic 'double grip' (initial contact followed by compensatory regrasp) th…
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Shared Stories, Shared Bonds: People with Dementia Exploring Generative AI Together
This paper reports on a qualitative workshop study examining how people living with mild to moderate dementia engage with three generative AI tools - Microsoft Copilot (text), Midjourney (images), and Suno (music) - in a group setting, and what forms…
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GuideMe: A VLM-Based System Assisting Independent Smartphone Learning for Older Adults
GuideMe tackles a problem familiar to anyone who has watched an older relative struggle to learn a new smartphone app: the combined weight of declining vision, memory, and motor function plus unfamiliar terminology makes independent learning extremel…
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MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality
This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampolin…
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Tinged with Heartbreak: An Ethnographic Account of Navigating Autistic Loneliness and the Fragile Promise of AI Companionship
This CHI 2026 paper is a reflexive ethnographic case study (n=1) of 'Andrea', a middle-aged autistic businesswoman in the Western world, and her six-month relationship with Xander, a Replika AI companion she ultimately lost to a corrupting software u…
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GenRole: Personalizing Role Play for Educators Supporting Autistic Students' Social Interaction Learning
This CHI 2026 paper introduces GenRole, a generative-AI system that helps educators build personalised role-play activities for teaching social interaction skills to autistic children. Motivated by the gap between role-play as a well-evidenced teachi…
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Navigating Neurodivergence with AI Chatbots: Benefits, Tensions, and Implications for HCI
This CHI 2026 short paper presents a qualitative interview study of how neurodivergent adults use AI chatbots (primarily ChatGPT) in everyday life, and what tensions arise. The authors conducted 23 semi-structured, 50-minute Zoom interviews with part…
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Lost in Translation: Understanding Autistic-Neurotypical Communication Style Differences in Job Postings
This CHI 2026 paper investigates a concrete and consequential site of autistic-neurotypical (NT) communication mismatch: the written job posting. Autistic adults face an approximately 85% unemployment or underemployment rate (compared to 4% in the ge…