Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
8 results found tagged user preferences.
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GenURC: Generation Platform for Personal and Context-Driven User Interfaces
This paper presents GenURC, a component within the Universal Remote Console (URC) framework that automatically generates user interfaces adapted to individual users' preferences, device characteristics, and situational context. The URC framework (sta…
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Designing Learning Systems to Provide Accessible Services
This paper addresses the architectural design of web-based learning systems that can deliver accessible educational content to learners with diverse access needs. The authors identify a fundamental problem with how accessible e-learning was being app…
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Understanding Design Considerations for Adaptive User Interfaces for Accessible Pointing with Older and Younger Adults
This paper investigates how older and younger adults want adaptive user interfaces (AUIs) to detect and respond to pointing difficulties when using computers. Pointing problems — such as misclicks, erratic cursor movements, and difficulty with target…
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Designing an Adaptive Web Navigation Interface for Users with Variable Pointing Performance
This paper investigates how to design adaptive web navigation interfaces for people who experience variable pointing ability — difficulty using a mouse to click targets on screen that fluctuates over time due to conditions like early-stage Parkinson'…
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At a Different Pace: Evaluating Whether Users Prefer Timing Parameters in American Sign Language Animations to Differ from Human Signers' Timing
This paper investigates whether deaf and hard-of-hearing (DHH) ASL signers actually prefer sign language animations with timing parameters that match human signers, or whether they prefer some form of exaggeration for additional clarity. Adding ASL a…
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Who is speaking: Unpacking In-text Speaker Identification Preference of Viewers who are Deaf and Hard of Hearing while Watching Live Captioned Television Program
This study systematically investigates how the number of speakers onscreen in live television programs affects Deaf and Hard of Hearing (DHH) viewers' preferences for different in-text speaker identification methods in captions. Live TV news and inte…
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Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players
This study surveys 73 deaf and hard-of-hearing (d/Deaf) individuals about their preferences for caption design in video games, addressing a significant gap: while captioning standards exist for television and film, there are no universally accepted s…
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FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
This paper presents FocusView, an AI-powered video customization interface designed to help viewers with ADHD reduce distractions and maintain focus when watching informational videos. The research addresses the critical gap that while videos have be…