Glossary
Searchable terminology from accessibility, web standards, and related fields.
6660 terms — page 28 of 333
- Assistive Technology (AT)
- Any item, piece of equipment, software, or product system used to increase, maintain, or improve the functional capabilities of people with disabilities. Assistive technology ranges from low-tech solu…
- Assistive Technology (AT, Adaptive Technology)
- Any device, software, equipment, or system that is used to increase, maintain, or improve the functional capabilities of people with disabilities. Assistive technology spans a broad range from low-tec…
- Assistive Technology Abandonment (AT Abandonment, AT Non-Use, Device Abandonment)
- The phenomenon where people with disabilities stop using or choose not to use assistive technology devices that have been provided to them. Abandonment can result from multiple factors including poor …
- Assistive Technology Abandonment (AT Abandonment, Technology Discontinuance)
- The phenomenon of users with disabilities ceasing to use an assistive technology device or system after initial adoption. Research identifies several predictors of abandonment, including failure to co…
- Assistive Technology Act (AT Act, Tech Act)
- United States federal legislation that provides funding to states for assistive technology programs, including device demonstrations, lending libraries, and reutilization services. First enacted in 19…
- Assistive Technology Assessment (AT Assessment, Assistive Technology Evaluation, AT Evaluation)
- An assistive technology assessment is a systematic evaluation process to identify the most appropriate assistive technology solutions for an individual with a disability. The assessment typically cons…
- Assistive Technology Curriculum (AT Curriculum, Adaptive Technology Curriculum, Accessibility Curriculum)
- An assistive technology curriculum is a structured educational programme that teaches the principles, design, evaluation, and implementation of technology aids for people with disabilities. Such curri…
- Assistive Technology Delivery (AT Service Delivery, Assistive Technology Provision)
- The process of identifying, selecting, providing, and supporting assistive technology for individuals with disabilities. Effective AT delivery involves assessing a person's needs and abilities, matchi…
- Assistive Technology Ecosystem (AT Ecosystem, AT Service Delivery Ecosystem)
- The complete network of interconnected elements required for assistive technology to be effectively provided, adopted, and sustained, including the technology itself, trained professionals, assessment…
- Assistive Technology Information Gap (AT Information Gap)
- The significant disparity in access to accurate, comprehensive, and contextually relevant information about assistive technology products, services, and best practices, particularly affecting people w…
- Assistive Technology Lending Library (AT Lending Library, AT Library)
- A service, often operated by state agencies or nonprofits, that allows individuals with disabilities to borrow assistive technology devices for trial periods before purchasing them or as a long-term r…
- Assistive Technology Mainstreaming (Mainstreaming, AT Mainstreaming)
- A design philosophy and practice where assistive technology features are integrated into mainstream consumer products rather than developed as separate, specialized devices. Examples include smartphon…
- Assistive Technology for Cognition (ATC, Cognitive Assistive Technology, Cognitive Prosthetics)
- Technology designed to support cognitive functions such as memory, attention, planning, and problem-solving for people with cognitive impairments. This includes reminder apps, task prompting systems, …
- Assistive device customization (AT personalization, Custom assistive technology)
- The process of tailoring assistive technology devices to match an individual's specific physical dimensions, functional abilities, preferences, and activity requirements. Traditional AT customization …
- Assistive technology (AT)
- Any device, software, or equipment that helps people with disabilities perform tasks that would otherwise be difficult or impossible. In digital accessibility, this includes screen readers, screen mag…
- Assistive use exception (Assistive use legal exception, Assistive purpose exception)
- A proposed legal framework that would permit the use of always-on sensing technologies (such as wearable cameras or microphones) for assistive purposes in contexts where recording is otherwise prohibi…
- AssistiveTouch
- An iOS accessibility feature that provides an on-screen menu of customizable touch-based shortcuts, allowing users to perform gestures and actions that might otherwise require physical buttons or comp…
- Astigmatism
- A common refractive error caused by an irregularly shaped cornea or lens, resulting in blurred or distorted vision at all distances. The cornea is shaped more like a rugby ball than a sphere, causing …
- Asymmetric Gameplay (Asymmetric Game Design, Asymmetric Multiplayer)
- A game design approach where different players have different roles, abilities, information, or challenges within the same game. In the context of accessibility, asymmetric gameplay is a promising str…
- Asynchronous Communication (Async Communication)
- Communication that does not occur in real time, allowing participants to send and receive messages at different times. In educational and workplace contexts, examples include email, discussion forums,…