Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 131 of 267
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ChatWoz: Chatting through a Wizard of Oz
ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assis…
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READ: A (Research) Platform for Evaluating Non-visual Access Methods to Digital Documents
READ (Documents Architecture REstitution) is a configurable research platform for evaluating alternative methods of non-visual access to digital documents. The system addresses a well-documented problem: despite extensive functionality, screen reader…
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EnTable: Rewriting Web Data Sets as Accessible Tables
This demonstration paper presents EnTable, a crowdsourcing system that transforms visually complex web data presentations into accessible HTML tables. The problem it addresses is fundamental: modern web designers communicate semantic information thro…
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A Game to Target the Spelling of German Children with Dyslexia
This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showe…
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Inclusion and Education: 3D Printing for Integrated Classrooms
This research addresses the severe employment gap facing adults with intellectual disabilities (ID)—over 60% unemployment versus roughly 25% for the general population—by exploring whether 3D printing skills can be taught in integrated postsecondary …
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Transcribing Across the Senses: Community Efforts to Create 3D Printable Accessible Tactile Pictures for Young Children with Visual Impairments
This formative study investigates how different stakeholder communities approach designing 3D printable accessible tactile pictures (3DP-ATPs) for young children with visual impairments. While 3D printing offers potential to democratize tactile mater…
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Social Media Platforms for Low-Income Blind People in India
This groundbreaking study provides the first analysis of social media use and non-use by low-income blind people in rural and peri-urban India—a population largely absent from accessibility research despite India having the world's largest blind popu…
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A System for Controlling Assisted Living Environments Using Mobile Devices
This paper presents EasyHouse, a smartphone-based home automation system designed to be accessible for people with motor disabilities while remaining usable by all family members. The system addresses a gap in the smart home market: most domotic (hom…
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Sensory Substitution Training for Users Who Are Blind with Dynamic Stimuli, Games and Virtual Environments
This paper explores whether gamification and dynamic training can address one of the major barriers to sensory substitution device (SSD) adoption: the long, arduous learning process. SSDs like EyeMusic convert visual information into sound, enabling …
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The Effects of Automatic Speech Recognition Quality on Human Transcription Latency
This paper investigates a practical question for accessibility: when does providing automatic speech recognition (ASR) output help human captionists work faster, and when does it slow them down? Converting speech to text is fundamental for making aud…