Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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Banal Autistic Social Media: A Found Footage Autoethnography
This position paper argues for designing social media platforms that support thriving neurodiverse online communities, moving beyond deficit-focused approaches that treat autistic users as needing to be "fixed" to match neurotypical social norms. The…
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Participatory Design for Cognitive Accessibility of Web-based Interactive Systems
This doctoral consortium paper outlines a PhD research program aimed at addressing the significant underrepresentation of cognitive accessibility in web accessibility research. The author notes that while cognitive disabilities account for a 28% shar…
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Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players
This study surveys 73 deaf and hard-of-hearing (d/Deaf) individuals about their preferences for caption design in video games, addressing a significant gap: while captioning standards exist for television and film, there are no universally accepted s…
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Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation
This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual d…
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Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
This paper presents Task Mode, a Chrome browser extension that dynamically filters web content based on user-specified goals using large language models (specifically GPT-4o) to identify and prioritize task-relevant elements while suppressing distrac…
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Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) i…
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Understanding How Visually Impaired Players Socialize in Mobile Games
This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-struct…
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How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles …
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Using Networked Multimedia to Improve Educational Access for Deaf and Hard of Hearing Students
This paper proposes a networked multimedia platform to address the specific challenges deaf and hard of hearing students face in mainstream university classrooms. The author identifies three core problems. First, isolation: as more deaf students ente…
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Designing Wheelchair-Based Movement Games
This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a c…