Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
37 results found tagged serious games.
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Reusable Game Interfaces for People with Disabilities
This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while game…
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Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
This paper investigates how visual complexity (graphical fidelity) affects player experience, in-game performance, and physical exertion in motion-based games designed for older adults. The study is motivated by the growing use of kinesiatric serious…
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Screening Dyslexia for English Using HCI Measures and Machine Learning
This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed…
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A Computer-Based Method to Improve the Spelling of Children with Dyslexia
This paper presents a novel method for improving the spelling skills of children with dyslexia through error-based exercises delivered via an iPad game called DysEggxia (Piruletras in Spanish). Unlike traditional approaches that present correct words…
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An Immersive Physical Therapy Game for Stroke Survivors
This demo paper presents an immersive 3D game system designed to gamify physical therapy exercises for stroke survivors, enabling home-based rehabilitation that is both more engaging and capable of recording therapy progress. Stroke is identified as …
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Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders
This paper presents DOSE (Dyad-Operated Social Encouragement), an open-source collaborative game and data acquisition platform designed for social skills intervention in individuals with Autism Spectrum Disorder (ASD). The system addresses a gap in e…
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Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation
This paper presents Project Star Catcher (PSC), an immersive virtual reality game designed for upper limb rehabilitation in individuals with hemiparesis—weakness or partial paralysis affecting one side of the body, commonly resulting from stroke. The…
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A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World
This paper presents Apraxia World, a tablet-based speech therapy game designed for long-term home practice by children with speech sound disorders (SSDs), particularly childhood apraxia of speech (CAS). Unlike many therapy games that use simple arcad…
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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
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Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach
This paper presents a data-driven methodology for generating game design patterns specific to brain injury (BI) rehabilitation, addressing a communication gap between game designers and therapists. Brain injury affects approximately 6.4 million US ch…