Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
60 results found tagged deaf accessibility.
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Evaluation of a psycholinguistically motivated timing model for animations of American Sign Language
This paper investigates how psycholinguistic insights about the timing and speed of American Sign Language (ASL) can improve computer-generated sign language animations. The author developed two algorithms — a sign-duration algorithm and a pause-inse…
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Spatial and Temporal Pyramids for Grammatical Expression Recognition of American Sign Language
This paper presents a novel computer vision framework for recognizing grammatical facial expressions and head gestures in American Sign Language (ASL) video. While most sign language recognition research has focused on manual components (hand shapes …
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Modeling and Synthesizing Spatially Inflected Verbs for American Sign Language Animations
This paper presents a novel computational method for automatically synthesizing animations of American Sign Language (ASL) verbs that undergo spatial inflection — a grammatical process where verb motion paths change based on the 3D locations in space…
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Multi-View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students
This paper presents a Multi-View Platform (MVP) that uses students' personal smartphones and tablets to provide low vision and deaf students with flexible, magnified views of classroom lecture visuals such as presentation slides and whiteboards. The …
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Evaluating Importance of Facial Expression in American Sign Language and Pidgin Signed English Animations
This paper presents the first empirical evaluation of the impact of facial expressions on the understandability and perceived quality of American Sign Language (ASL) and Pidgin Signed English (PSE) computer animations. ASL animations have significant…
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We Need to Communicate! Helping Hearing Parents of Deaf Children Learn American Sign Language
This paper presents interview research with hearing parents of deaf children to understand their motivations, challenges, and needs when learning American Sign Language, informing the design of SMARTSign, a mobile ASL learning application. In the Uni…
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Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application
This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras ma…
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The Vlogging Phenomena: A Deaf Perspective
This paper examines how Deaf people use video blogging (vlogging) technology to communicate in American Sign Language (ASL) on mainstream and specialized platforms. The researchers compared vlogging practices on YouTube, a mainstream video-sharing si…
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Effect of Presenting Video as a Baseline During an American Sign Language Animation User Study
This paper investigates a methodological question central to sign language animation research: what type of upper baseline should be used when evaluating synthesized American Sign Language (ASL) animations? The authors laboratory at CUNY had previous…
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Mixed Local and Remote Participation in Teleconferences from a Deaf and Hard of Hearing Perspective
This experience report describes the accessibility challenges faced by deaf and hard of hearing members of the FCC's Emergency Access Advisory Committee (EAAC) during 2.5 years of collaboration with 25-30 hearing committee members in mixed local and …