Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
106 results found tagged co-design.
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Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for aut…
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CollaDrum: Designing a Tangible Interactive Sonic System to Foster Collaboration in Children with Autism Spectrum Disorder
CollaDrum is a co-designed tangible sonic system intended to scaffold task-based peer collaboration for autistic children in classroom settings, with explicit attention to not adding cognitive overhead from novel interaction paradigms. The authors in…
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Human-Centered Explainable AI for Brain-Computer Interface-driven Rehabilitation
This CHI Extended Abstract presents a doctoral research agenda developing human-centered explainable AI (HCXAI) frameworks for brain-computer interfaces (BCIs) used in stroke rehabilitation. Rajpura argues that current BCI systems prioritize technica…
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Keeping Community-in-the-Loop: A Novel Methodology for UX Research
This CHI 2026 Extended Abstracts poster from a Google research team introduces Community-in-the-Loop (CoLoop), a research and design methodology aimed at correcting the shortcomings of transactional, short-term UX research when working with people wi…
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Investigating the Role of Agentic AI in Facilitating Travel Planning for People with Low Vision
This CHI 2026 Extended Abstract examines a stage of accessible travel that most assistive-technology research has overlooked: the pre-trip planning work people with low vision (PLV) do before ever leaving the house. The authors argue that most existi…
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Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence
This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high …
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From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance
Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement pract…
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Movement as Medium: Personalisation of Instruments for Inclusive Creative Expression in Disability-Led Performance
This CHI 2026 practice-based case study argues for personalisation — rather than generalised accessibility — as a design methodology for embodied gestural instruments used by performers with physical disability. The authors frame their contribution a…
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Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing Individuals
Choi and colleagues designed, built, and evaluated a generative-AI music psychotherapy tool co-designed with licensed Korean music therapists for deaf and hard-of-hearing (DHH) users. The work is motivated by the observation that music psychotherapy …
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ATTENPlay: A Game-Based Attention Network Test for Autistic Children
This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repe…