Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills
This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for aut…
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Human-Centered Explainable AI for Brain-Computer Interface-driven Rehabilitation
This CHI Extended Abstract presents a doctoral research agenda developing human-centered explainable AI (HCXAI) frameworks for brain-computer interfaces (BCIs) used in stroke rehabilitation. Rajpura argues that current BCI systems prioritize technica…
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Keeping Community-in-the-Loop: A Novel Methodology for UX Research
This CHI 2026 Extended Abstracts poster from a Google research team introduces Community-in-the-Loop (CoLoop), a research and design methodology aimed at correcting the shortcomings of transactional, short-term UX research when working with people wi…
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Disability, Differences, and Diversity: Revisiting Inclusive Design and Access
This 2026 CHI EA meetup position paper — authored by 15 researchers across eleven European and Asian institutions — frames the current moment in accessibility as a policy-compliance inflection point and invites the HCI community to resist a complianc…
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"We need a vision first": Speculating Deaf-Centered Immersive Classrooms
Huffman and colleagues at Gallaudet University present an all-Deaf-authored speculative design study that asks not how extended-reality (XR) classrooms can be retrofitted for Deaf students, but what XR classrooms should look like when Deaf teachers l…
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Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences
This CHI 2026 paper reports a three-year participatory co-design cycle with synaesthetes - people who involuntarily experience cross-sensory perceptions such as seeing colours when hearing music or feeling tactile sensations when reading letters. The…
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Shared Stories, Shared Bonds: People with Dementia Exploring Generative AI Together
This paper reports on a qualitative workshop study examining how people living with mild to moderate dementia engage with three generative AI tools - Microsoft Copilot (text), Midjourney (images), and Suno (music) - in a group setting, and what forms…
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When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality
This CHI 2026 paper challenges the dominant remedial paradigm in HCI research on virtual reality and people with intellectual disabilities (ID), which has largely framed VR as a tool for training functional life skills (cooking, shopping, transport) …
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Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence
This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high …
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Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages
Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and…