Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
75 results found tagged qualitative research.
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Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using Agent
This CHI 2026 paper investigates how visually impaired users might shop online independently by interacting with a voice-based Computer-Using Agent (CUA) — an AI agent built on a Large Multimodal Model (LMM) that can perceive a screen, reason about i…
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Exploring AI Opportunities in Deaf Education: Understanding Design Needs Through Teacher and Parent Perspectives in Bangladesh
This CHI 2026 qualitative study investigates how AI-powered educational tools should be designed for Deaf learners in Bangladesh — a low-resource context where Bangla Sign Language (BdSL) is still evolving, datasets are small, and infrastructure (int…
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"I Don't Trust it, but I Use it": Navigating Trust, Privacy, and Identity in Disabled People's Use of Generative AI
This CHI 2026 paper reports a qualitative focus-group study of how disabled people navigate generative AI (GenAI) tools in everyday life, with particular attention to how trust, privacy, and intersecting identities (race, gender, language, sexuality,…
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Understanding Nature Engagement Experiences of Blind People
This mixed-methods study investigates how blind people in mainland China experience and relate to natural environments, a domain the authors argue has been almost entirely overlooked by Human-Nature Interaction (HNI) research and by accessibility too…
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Fluid Independence: Powered Wheelchair Users' Perspectives on Autonomy, Care, and Assistive Technology
This CHI 2026 paper reports a large qualitative study of 55 powered-wheelchair users (PWUs) across ten U.S. states, using 45-minute semi-structured interviews and Braun-and-Clarke thematic analysis to examine how independence is experienced, negotiat…
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Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single cha…
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I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning
This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who…
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The Three Praxes Framework — A Thematic Review and Map of Social Accessibility Research
This CHI 2026 paper by Jang, Carrington, and Begel (Carnegie Mellon) offers a thematic review and conceptual map of fifteen years of "social accessibility" research in HCI—the body of work, inaugurated by Shinohara and Wobbrock in 2011, that studies …
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Understanding How Accessibility Practices Impact Teamwork in Mixed-Ability Teams that Collaborate Virtually
This CHI 2026 paper examines how accessibility practices shape teamwork in mixed-ability teams—teams composed of disabled and non-disabled members—who collaborate virtually. While prior research has documented individual access barriers and the accom…
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Beyond Conventional Health Technologies: Investigating Design Opportunities for Improving Self-management in People with Multiple Sclerosis
This qualitative HCI study investigates how people with Multiple Sclerosis (MS) use existing health technologies to manage their symptoms and condition in daily life outside clinical settings. MS is a chronic neurological condition causing fluctuatin…